Slow And Steady: Difference between revisions
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== | ==Tips== | ||
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | |||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
Despite the attack speed drop at the start of the round, the overall DPS of towers remains the same or slightly increased within the first 20s, with the only potential problems become pierce-related, so it is recommended to either offset drawback of the artifact with Quickening or other buffs to attacks speed, specially [[Starting Strong]] which coincidentally also only works during the first 20s of a round. Other options to play around the drawback include pierce buffs or, during the early stages of the campaign, by placing the defense in the back of the track. In late stages, short maps and DDTs can become a difficult combination to handle, but hopefully at that point the player should enough Artifacts to make the attack speed penalty insignificant or have access to any kind of stall that lessens the impact. | Despite the attack speed drop at the start of the round, the overall DPS of towers remains the same or slightly increased within the first 20s, with the only potential problems become pierce-related, so it is recommended to either offset drawback of the artifact with Quickening or other buffs to attacks speed, specially [[Starting Strong]] which coincidentally also only works during the first 20s of a round. Other options to play around the drawback include pierce buffs or, during the early stages of the campaign, by placing the defense in the back of the track. In late stages, short maps and DDTs can become a difficult combination to handle, but hopefully at that point the player should enough Artifacts to make the attack speed penalty insignificant or have access to any kind of stall that lessens the impact. | ||