Talk:Freeplay: Difference between revisions

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I think it would make more sense to move all the information about round-based mechanics, like health ramping, speed ramping, and super ceramics into the lists of rounds (as the [[List of rounds in BTD6|BTD6 list]] and [[List of rounds in Battles 2|battles 2 list]] already do) and move all the information about random round generation into a separate article describing how it works in each game that has it. This article would only list effects that are strictly unique to freeplay mode. It could mention those other round-based mechanics as being ''related'' to freeplay without describing them in full here, to avoid being redundant. [[User:Polavux|po]]●[[User talk:Polavux|la]]●[[Special:Contributions/Polavux|vux]] 16:24, 24 November 2024 (UTC)
I think it would make more sense to move all the information about round-based mechanics, like health ramping, speed ramping, and super ceramics into the lists of rounds (as the [[List of rounds in BTD6|BTD6 list]] and [[List of rounds in Battles 2|battles 2 list]] already do) and move all the information about random round generation into a separate article describing how it works in each game that has it. This article would only list effects that are strictly unique to freeplay mode. It could mention those other round-based mechanics as being ''related'' to freeplay without describing them in full here, to avoid being redundant. [[User:Polavux|po]]●[[User talk:Polavux|la]]●[[Special:Contributions/Polavux|vux]] 16:24, 24 November 2024 (UTC)
:Revisiting this topic. I think the best approach would be to cover the ramping mechanics and round generation on a separate page for each, and change this page so it only covers effects that are ''strictly'' tied to freeplay instead of just the round number. Keep in mind that round generation and ramping mechanics exist in multiple BTD games that don't even have freeplay mode, and presenting them as a part of freeplay here is misrepresentative. I know BTD6 patch notes tend to refer to anything pertaining to late-game rounds as part of freeplay mode (and we can acknowledge that on these pages), but that doesn't mean we have to structure our pages according to this. Just like how we actively avoid structuring our coverage of updates to be like patch notes.
:I'm not sure what to name the new pages. Normally I'd prefer to use official terminology, but the most common terms NK uses are things like "freeplay scaling" and "freeplay rounds", and I want to avoid using the name "freeplay" for these. I've also thought about treating the term "freeplay" as having two different meanings, one referring to the mode and one referring to the round mechanics, but that doesn't really work because round generation and round scaling are not connected to each other. [[User:Polavux|Polavux]] ([[User talk:Polavux|talk]]) 03:35, 26 May 2026 (UTC)


== Freeplay income cut  ==
== Freeplay income cut  ==
Return to "Freeplay" page.