Striker Jones (BTD6): Difference between revisions

updated template for frontier traits
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{{BTD6 hero info
{{BTD6 hero info
| id = StrikerJones
| id = StrikerJones
| order = 3
| numeric id= 3
| name = Striker Jones
| name = Striker Jones
| title = Artillery Commander
| title = Artillery Commander
| image = BTD6 StrikerJonesPortrait.png
| image = BTD6 StrikerJonesPortrait.png
|icon=BTD6 round HeroIconStrikerJones.png
| description = Striker Jones is a strong Commander who uses his knowledge of long range combat to greatly boost the power of explosives.
| description = Striker Jones is a strong Commander who uses his knowledge of long range combat to greatly boost the power of explosives.
| cost = 700
| cost = 700
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| cost C =  
| cost C =  
| xp scale C =  
| xp scale C =  
| fl trait 2 = Nullifier
| fl trait 3 = Rapid-fire
| introduced =  
| introduced =  
| introduced C =  
| introduced C =  
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| rl tower 2 = MortarMonkey
| rl tower 2 = MortarMonkey
| rl tower 2 upgrades = 020
| rl tower 2 upgrades = 020
| rl artifact = [[Malicious Mauling]] Common
| rl artifact = Malicious Mauling
|rl artifact rarity=Common
| fl cost = 4020
| fl cost = 4020
| fl level = 3
| fl level = 3
| fl trait 1 = Razor-eye
| fl trait 1 = Razor-eye
| fl trait 2 = Nullifier
| fl trait 3 = Rapid-fire
}}
}}
'''Striker Jones''' is a [[Hero]] in ''[[Bloons TD 6]]''. He is unlocked at [[level]] 21.
'''Striker Jones''' is a [[Hero]] in ''[[Bloons TD 6]]''. He unlocks upon reaching [[level]] 21.


Striker Jones shoots explosive shells from his bazooka, popping up to 10 Bloons in a small blast radius and inflicting [[pushback]]. At higher levels, he can buff [[Bomb Shooter (BTD6)|Bomb Shooters]] and [[Mortar Monkey (BTD6)|Mortar Monkeys]], plus additional benefits that improve efficiency of explosives, including extra pierce. He cannot target [[Camo Bloon (BTD6)|Camo Bloon]]s without support.
Striker Jones shoots explosive shells from his bazooka, popping up to 10 Bloons in a small blast radius and inflicting [[pushback]]. At higher levels, he can buff [[Bomb Shooter (BTD6)|Bomb Shooters]] and [[Mortar Monkey (BTD6)|Mortar Monkeys]], plus additional benefits that improve efficiency of explosives, including extra pierce. He cannot target [[Camo Bloon (BTD6)|Camo Bloon]]s without support.
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===Bazooka===
===Bazooka===
Striker Jones shoots missiles from his bazooka. Each missile travels in a straight line, exploding on impact in a small radius. Damaged non-[[MOAB-Class Bloon|MOAB-Class Bloons]] are knocked back 5 units. Initially, his explosions deal 2 damage with 10 pierce, with 15 blast radius, and attacks every 1.2s. He starts with 55 range.
Striker Jones shoots missiles from his bazooka. Each missile travels in a straight line, exploding on impact in a small radius. Damaged non-[[MOAB-Class Bloon|MOAB-Class Bloons]] are knocked back 5 units. Initially, his explosions deal 2 damage with 10 pierce, with 15 blast radius, and attacks every 1.2s. He starts with 55 range.
Striker Jones and his bazooka gain improvements as he levels up:


{{research|Double-check if there are any other detailed changes that are missed out}}
{{research|Double-check if there are any other detailed changes that are missed out}}
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
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{{research|Verify if the shell truly locks into a Bloon, as in it ignores all except that Bloon? (akin to the iring meteor)}}
{{research|Verify if the shell truly locks into a Bloon, as in it ignores all except that Bloon? (akin to the iring meteor)}}
[[File:BTD6 StrikerJones ConcussiveShellAA.png|50px|right]]
[[File:BTD6 StrikerJones ConcussiveShellAA.png|50px|right]]
'''Concussive Shell''' is unlocked at level 3. It fires a seeking explosive [[projectile]] that targets and locks<!--that ignore stuff akin to iring meteor--> onto the [[strong]]est Bloon on-screen other than [[BAD (BTD6)|BAD]]s and [[Boss Bloon|Bosses]], and picks a new target if the current target is popped. On impact, the explosion deals 2 damage and [[stun]]s up to 36 Bloons (38 with {{BTD6 mk|More 'Splody}}) in a large radius for one second, with a duration penalty versus all [[MOAB-Class Bloon]]s ([[MOAB (BTD6)|MOAB]]s and [[DDT (BTD6)|DDT]]s: -40%, [[BFB (BTD6)|BFB]]s: -55%, [[ZOMG (BTD6)|ZOMG]]s: -70%). It can damage any Bloon type, including [[Black Bloon (BTD6)|Black Bloon]]s, but it cannot target or hit [[Camo Bloon (BTD6)|Camo Bloon]]s.
'''Concussive Shell''' unlocks at level 3. It fires a seeking explosive [[projectile]] that targets and locks<!--that ignore stuff akin to iring meteor--> onto the [[strong]]est Bloon on-screen other than [[BAD (BTD6)|BAD]]s and [[Boss Bloon|Bosses]], and picks a new target if the current target is popped. On impact, the explosion deals 2 damage and [[stun]]s up to 36 Bloons (38 with {{BTD6 mk|More 'Splody}}) in a large radius for one second, with a duration penalty versus all [[MOAB-Class Bloon]]s ([[MOAB (BTD6)|MOAB]]s and [[DDT (BTD6)|DDT]]s: -40%, [[BFB (BTD6)|BFB]]s: -55%, [[ZOMG (BTD6)|ZOMG]]s: -70%). It can damage any Bloon type, including [[Black Bloon (BTD6)|Black Bloon]]s, but it cannot target or hit [[Camo Bloon (BTD6)|Camo Bloon]]s.


At level 9, its [[damage]] increases from 2 to 12, [[pierce]] increased from 36 to 48, and stun duration increase to 4 seconds. At level 1, its blast radius increases by 50% (27 → 40.5) and its stun duration improves again to 6 seconds.  
At level 9, its [[damage]] increases from 2 to 12, [[pierce]] increased from 36 to 48, and stun duration increase to 4 seconds. At level 1, its blast radius increases by 50% (27 → 40.5) and its stun duration improves again to 6 seconds.  
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===Target Focus===
===Target Focus===
[[File:BTD6 StrikerJones TargetFocusAA.png|50px|right]]
[[File:BTD6 StrikerJones TargetFocusAA.png|50px|right]]
'''Target Focus''' is unlocked at level 7. It temporarily changes the [[targeting]] of all [[Mortar Monkey (BTD6)|Mortar Monkey]]s to [[Follow Touch]] and reduces the spread of their shots by 30% for 15 seconds. Mortar Monkeys cannot target Follow Touch otherwise and they revert to targeting their original targeting settings when the ability ends. Mortar Monkeys can also switch back to Set Target early by re-selecting a new location. It has a 45-second cooldown.
'''Target Focus''' unlocks at level 7. It temporarily changes the [[targeting]] of all [[Mortar Monkey (BTD6)|Mortar Monkey]]s to [[Follow Touch]] and reduces the spread of their shots by 30% for 15 seconds. Mortar Monkeys cannot target Follow Touch otherwise and they revert to targeting their original targeting settings when the ability ends. Mortar Monkeys can also switch back to Set Target early by re-selecting a new location. It has a 45-second cooldown.


===Artillery Command===
===Artillery Command===
[[File:BTD6 StrikerJones ArtilleryCommandAA.png|50px|right]]
[[File:BTD6 StrikerJones ArtilleryCommandAA.png|50px|right]]
'''Artillery Command''' is unlocked at level 10. It instantly resets the cooldown of all [[MOAB Assassin (BTD6)|MOAB Assassin]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Bomb Blitz (BTD6)|Bomb Blitz]], [[Artillery Battery (BTD6)|Artillery Battery]], [[Pop and Awe (BTD6)|Pop and Awe]], and [[Ballistic Obliteration Missile Bunker]] [[Activated Ability|Activated Abilities]]. Artillery Battery and Pop and Awe cannot be activated immediately after if their durations have not ended yet. It cannot be used if there are no abilities it can reset. At level 20, it also doubles the damage and pierce of all [[Bomb Shooter (BTD6)|Bomb Shooter]]s and [[Mortar Monkey (BTD6)|Mortar Monkey]]s for 10 seconds, and it can be used even if there are no abilities it can reset. It has an 80-second cooldown.
'''Artillery Command''' unlocks at level 10. It instantly resets the cooldown of all [[MOAB Assassin (BTD6)|MOAB Assassin]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Bomb Blitz (BTD6)|Bomb Blitz]], [[Artillery Battery (BTD6)|Artillery Battery]], [[Pop and Awe (BTD6)|Pop and Awe]], and [[Ballistic Obliteration Missile Bunker]] [[Activated Ability|Activated Abilities]]. Artillery Battery and Pop and Awe cannot be activated immediately after if their durations have not ended yet. It cannot be used if there are no abilities it can reset. At level 20, it also doubles the damage and pierce of all [[Bomb Shooter (BTD6)|Bomb Shooter]]s and [[Mortar Monkey (BTD6)|Mortar Monkey]]s for 10 seconds, and it can be used even if there are no abilities it can reset. It has an 80-second cooldown.


==Levels==
==Levels==
{{BTD6 hero levels
{|class="wikitable"
|level 1 =Striker Jones shoots a powerful bazooka to explode the Bloons and push them back on hit.
!Level
|level 2 =Increased blast radius.
!Description
|level 3 =Concussive Shell: Shoots a guided shell to the largest Bloon on screen, stunning it.
|-
|level 3 ability=y
!1
|level 4 =All Bomb Shooters and Mortar Monkeys on screen shoot 10% faster.
|Striker Jones shoots a powerful bazooka to explode the Bloons and push them back on hit.
|level 5 =Makes all Black Bloons less resistant to explosive damage from all Monkeys.
|-
|level 6 =Blast radius and pops for Jones' normal attacks increases greatly.
!2
|level 7 =Pops 4 layers per shot and Mortar Monkeys blast radius increased by 10%. Target Focus: For 15 seconds Mortar Monkeys target touch/cursor with increased accuracy.
|Increased blast radius.
|level 7 ability=y
|-
|level 8 =Towers near the hero get +5% range and +25% pierce.
!3
|level 9 =Increased attack speed and increased Concussive Shell pierce, damage, and stun.
|Concussive Shell: Shoots a guided shell to the largest Bloon on screen, stunning it.
|level 10=Artillery Command: Resets cooldown on all Bomb Shooters and Mortar Monkeys.
|-
|level 10 ability=y
!4
|level 11=Increased attack speed.
|All Bomb Shooters and Mortar Monkeys on screen shoot 10% faster.
|level 12=Slightly increased attack range and extra layer pop.
|-
|level 13=Increased attack speed.
!5
|level 14=Concussive Shell affects a larger area and for a longer duration.
|Makes all Black Bloons less resistant to explosive damage from all Monkeys.
|level 15=Concussive Shell cooldown reduced to 11 seconds.
|-
|level 16=Increased attack speed.
!6
|level 17=Increased range and pops 4 layers per shot.
|Blast radius and pops for Jones' normal attacks increases greatly.
|level 18=All Bomb Shooters and Mortar Monkeys attack an additional 10% faster.
|-
|level 19=Increased attack speed and makes all Black Bloons vulnerable to explosive damage.
!7
|level 20=Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds.
|Pops 4 layers per shot and Mortar Monkeys blast radius increased by 10%. Target Focus: For 15 seconds Mortar Monkeys target touch/cursor with increased accuracy.
 
|-
|last updated=43.3
!8
}}
|Towers near the hero get +5% range and +25% pierce.
|-
!9
|Increased attack speed and increased Concussive Shell pierce, damage, and stun.
|-
!10
|Artillery Command: Resets cooldown on all Bomb Shooters and Mortar Monkeys.
|-
!11
|Increased attack speed.
|-
!12
|Slightly increased attack range and extra layer pop.
|-
!13
|Increased attack speed.
|-
!14
|Concussive Shell affects a larger area and for a longer duration.
|-
!15
|Concussive Shell cooldown reduced to 11 seconds.
|-
!16
|Increased attack speed.
|-
!17
|Increased range and pops 4 layers per shot.
|-
!18
|All Bomb Shooters and Mortar Monkeys attack an additional 10% faster.
|-
!19
|Increased attack speed and makes all Black Bloons vulnerable to explosive damage.
|-
!20
|Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds.
|-
|colspan="2"|''This list was last updated for: {{BTD6 version|}}''
|}


===Level requirements===
===Level requirements===