Nomad: Difference between revisions

ok this interaction hurts my brain I'm just gonna let someone else more technical than me do it
the passive effect causes all bloons that leak to generate cash, not just the one that triggered it
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'''Nomad''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Desperado's [[attack speed]] by 2% for each [[Bloon]] within its [[range]], up to a maximum of +50% with 25 Bloons in range. Unlike [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], it is affected by Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]). Additional weapons use their individual ranges to determine Nomad buffs.
'''Nomad''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Desperado's [[attack speed]] by 2% for each [[Bloon]] within its [[range]], up to a maximum of +50% with 25 Bloons in range. Unlike [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], it is affected by Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]). Additional weapons use their individual ranges to determine Nomad buffs.


Additionally, whenever a [[life]] is lost,<!--yes ezili--> the Desperado's range increases by a flat +16 units and its [[attack speed|attack cooldown]] reduces by 40% for 15 seconds. If the life loss was caused by a Bloon leaking, it also generates [[cash]] equal to double the leaked Bloon's cash value (factoring in cash per pop modifiers in later [[round]]s, but not effects like [[Rubber to Gold (BTD6)|Rubber to Gold]]). If a Bloon leaking triggers multiple Desperados with this upgrade simultaneously, all of them receive the buff, but the leaked Bloon only generates cash once. After activation, this effect has a 60-second cooldown. Each Desperado with this upgrade has a separate cooldown. This passive effect is not considered an [[Activated Ability]] (unlike the passive abilities of [[Elite Defender (BTD6)|Elite Defender]] and [[Bomb Blitz (BTD6)|Bomb Blitz]]), but is still affected by ability cooldown modifiers.<!--blasta?--> Leaking a Bloon without losing lives (e.g. leaking [[Test Bloon]]s or leaking with [[Legend of the Night (BTD6)|Legend of the Night]]'s passive ability active) or losing only [[Mana Shield (BTD6)|Mana Shield]] or [[Relic Knowledge|Mana Bulwark]] lives does not trigger the effect, but losing [[Soul Barrier]] lives does.
Additionally, whenever a [[life]] is lost,<!--yes ezili--> the Desperado's range increases by a flat +16 units and its [[attack speed|attack cooldown]] reduces by 40% for 15 seconds. Also, while this effect is active on a Desperado, any Bloons that leak will generate [[cash]] equal to double their cash value (factoring in cash per pop modifiers in later [[round]]s, but not effects like [[Rubber to Gold (BTD6)|Rubber to Gold]]), though if multiple Desperados have the effect simultaneously, each leaked Bloon only generates cash once. If triggered by a Bloon leaking, the leaked Bloon also generates cash. After activation, this effect has a 60-second cooldown. Each Desperado with this upgrade has a separate cooldown.
 
The passive effect is not considered an [[Activated Ability]] (unlike the passive abilities of [[Elite Defender (BTD6)|Elite Defender]] and [[Bomb Blitz (BTD6)|Bomb Blitz]]), but it is affected by ability cooldown modifiers.<!--blasta?--> Leaking a Bloon without losing lives (e.g. leaking [[Test Bloon]]s or leaking with [[Legend of the Night (BTD6)|Legend of the Night]]'s passive ability active) or losing only [[Mana Shield (BTD6)|Mana Shield]] or [[Relic Knowledge|Mana Bulwark]] lives does not trigger the effect, but losing [[Soul Barrier]] lives does.


==Stats==
==Stats==