Retribution Bloon: Difference between revisions

m fine
Tips: friendly zombies are in fact decent counter
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* High-damage instant abilities like a [[Ground Zero (BTD6)|Ground Zero]] can instantly wipe out all Retribution Bloons on the field, allowing other towers to deal with the rest of the round.
* High-damage instant abilities like a [[Ground Zero (BTD6)|Ground Zero]] can instantly wipe out all Retribution Bloons on the field, allowing other towers to deal with the rest of the round.
* The 6 second stun is incredibly powerful and cannot be avoided, so towers that place track items that damage bloons even when stunned, like a [[Spiked Mines (BTD6)|Spiked Mines]], or towers that create several subtowers to take stuns, like a [[Sentry Champion (BTD6)|Sentry Champion]], are very useful.
* The 6 second stun is incredibly powerful and cannot be avoided, so towers that place track items that damage bloons even when stunned, like a [[Spiked Mines (BTD6)|Spiked Mines]], or towers that create several subtowers to take stuns, like a [[Sentry Champion (BTD6)|Sentry Champion]], are very useful.
**High projectile towers such as [[Bloonjitsu (BTD6)|Bloonjitsu]] and [[Overdrive (BTD6)|Overdrive]] with the Friendly or Undertaker [[Trait]] can hit multiple Retributions with the zombie Bloons even after the tower gets stunned.
** If not using these kinds of towers, more than one tower should be relied on for damage to mitigate the effect of the stuns.
** If not using these kinds of towers, more than one tower should be relied on for damage to mitigate the effect of the stuns.
* Retribution Bloons are not very deadly alone due to their slow speed and low health at the stage of the game they show up, and their unique speed bracket means waiting out rounds can separate them from other bloons.
* Retribution Bloons are not very deadly alone due to their slow speed and low health at the stage of the game they show up, and their unique speed bracket means waiting out rounds can separate them from other bloons.