Ballistic Missile (BTD6): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "[[Attack Cooldown|" to "[[Attack speed|" |
Qwertyxp2000 (talk | contribs) |
||
| Line 28: | Line 28: | ||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|54.3|section=y}} | ||
Ballistic Missile is a good early-game to mid-game tower for clumped Bloons, thanks to its high pierce and | Ballistic Missile is a good early-game to mid-game tower for clumped Bloons, thanks to its high pierce and damage. However, it is not recommended to use it as the only damage dealer, due to the missile's inability to damage Black and [[Zebra Bloon (BTD6)|Zebra]] Bloons. Ballistic Missile spam with {{BTD6|Sub Commander}} is usable for [[CHIMPS]], but it has fallen behind alternatives (such as {{BTD6|Bloon Exclusion Zone}} and {{BTD6|Destroyer}}s + {{BTD6|Permanent Brew}}). 2-3-0 is the recommended crosspath when {{BTD6|Advanced Intel}} is needed to reach all lanes, but 0-3-1 is recommended when the base range is sufficient for partially reaching all lanes. The [[Airburst Darts (BTD6)|Airburst Darts]] attack is strong enough on its own to be worth the full bottom crosspath, but since it doesn't improve the missiles, the airbursts themselves<!--x3x gives more range, not exactly = 022 but proj is exact--> are identical to 0-2-2 Sub. | ||
==Update history== | ==Update history== | ||