Spike Factory (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
Spike Factory's capability to stockpile makes it a versatile cleanup option, and its higher-tiers are capable of dealing high damage to MOAB-class bloons. Generally, it serves as a last line of defense, to be placed at the end of the track so there's enough time to build up spikes. Base and lower-tier Spike Factory | {{BTD6 last updated|53.2|section=y}} | ||
Spike Factory's capability to stockpile makes it a versatile cleanup option, and its higher-tiers are capable of dealing high damage to MOAB-class bloons. Generally, it serves as a last line of defense, to be placed at the end of the track so there's enough time to build up spikes. Base and lower-tier Spike Factory assist cleanup, especially early Camos, allowing it to tank all Camos up to round 37<!--inclusive, hopefully it's right--> on single-lane maps. | |||
The top path is pierce-oriented, and its higher tiers are mainly for cleanup against stray Ceramics. [[Spiked Balls (BTD6)|Spiked Balls]] is cheap Super Ceramic cleanup, [[Spiked Mines (BTD6)|Spiked Mines]] improves its versatility against groups, and [[Super Mines (BTD6)|Super Mines]] is capable of serving as pure DPS. The top crosspath is the main choice for larger stockpiles, in addition to innate popping of Leads (especially DDTs). | The top path is pierce-oriented, and its higher tiers are mainly for cleanup against stray Ceramics. [[Spiked Balls (BTD6)|Spiked Balls]] is cheap Super Ceramic cleanup, [[Spiked Mines (BTD6)|Spiked Mines]] improves its versatility against groups, and [[Super Mines (BTD6)|Super Mines]] is capable of serving as pure DPS. The top crosspath is the main choice for larger stockpiles, in addition to innate popping of Leads (especially DDTs). | ||