Captain Churchill (BTD6): Difference between revisions
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|Explosions now deal +4 damage to [[Lead Bloon (BTD6)|Lead]], [[Fortified Bloon (BTD6)|Fortified]], and Camo Bloons, which stacks for Bloons with multiple of these properties (i.e. Camo Fortified Lead Bloons take +12 damage in total). | |Explosions now deal +4 damage to [[Lead Bloon (BTD6)|Lead]], [[Fortified Bloon (BTD6)|Fortified]], and Camo Bloons, which stacks for Bloons with multiple of these properties (i.e. Camo Fortified Lead Bloons take +12 damage in total). | ||
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! | !17 | ||
|Attack cooldown reduces to 0.9 seconds, effectively increasing attack speed by ~33%. | |Attack cooldown reduces to 0.9 seconds, effectively increasing attack speed by ~33%. | ||
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!20 | !20 | ||
|Explosion base damage increases to | |Explosion base damage increases to 25. | ||
|} | |} | ||
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!18 | !18 | ||
|Base damage increases to | |Base damage increases to 12. Damage bonuses to Lead, Fortified, and Camo Bloons increases to +4. | ||
|- | |||
!20 | |||
|Base damage increases to 16. | |||
|} | |} | ||
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!13 | !13 | ||
|Damage per shell increases to | |Damage per shell increases to 300 (up to 4,800 in total per target). | ||
|- | |- | ||
!17 | !17 | ||
|Damage per shell increases to | |Damage per shell increases to 600 (up to 9,600 in total per target). | ||
|- | |- | ||
!20 | !20 | ||
|Damage per shell increases to 1, | |Damage per shell increases to 1,200 (up to 19,200 in total per target). Cooldown reduces to 30 seconds. Activating the ability now also buffs the base damage of the Main Gun's shells by 3 for 8 seconds. | ||
|} | |} | ||
==Levels== | ==Levels== | ||
{{BTD6 last updated|50.0|section=y}} | {{Outdated|description has likely changed as of v54.0}}{{BTD6 last updated|50.0|section=y}} | ||
{|class="wikitable" | {|class="wikitable" | ||
!Level | !Level | ||