Lych: Difference between revisions

added back the old mechanics under a new section specifically for the console version
v54.0
Line 7: Line 7:
|image normal=BTD6 LychPortrait.png
|image normal=BTD6 LychPortrait.png
|image elite =BTD6 LychPortraitElite.png
|image elite =BTD6 LychPortraitElite.png
|description =• Gravelord Lych drains buffs from your Monkeys, healing itself in the process.<br>• When each skull on its health bar is reached, Lych goes ethereal, resurrecting the empty shells of recently popped MOAB class Bloons.<br>• When ethereal, Lych cannot be damaged until all resurrected Bloons have been popped, including the life-draining Lych-soul Bloon.<br>• Resurrected MOAB class Bloons do not spawn children.
|description =• Gravelord Lych drains buffs from your Monkeys and has regenerative properties.<br/>• Lych regularly summons Bloon Tombs which summon MOAB-class Bloons. Destroy them asap!<br/>• When each skull on its health bar is reached, Lych goes ethereal and Lych souls are summoned.<br/>• While ethereal, Lych cannot be damaged until all Lych souls have been popped.<br/>• Zombie MOAB-class Bloons do not spawn children.<br/>• While Lych is on the map, sellback value of all monkeys is reduced significantly.


|introduced  =28.0
|introduced  =28.0
Line 13: Line 13:


|skulls normal=5
|skulls normal=5
|skulls elite =7
|skulls elite =5


|theme=Onslaught
|theme=Onslaught
Line 19: Line 19:
'''Lych''', titled '''The Gravelord''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|28.0}}. It is the second boss introduced to the game and the first one that isn't returning from a previous game in the series.
'''Lych''', titled '''The Gravelord''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|28.0}}. It is the second boss introduced to the game and the first one that isn't returning from a previous game in the series.


Lych has the [[Regrow]] property, restoring a small amount of health in nine-second intervals. Attacks that strip Regrow or deal extra damage to Regrow Bloons apply to Lych. Lych periodically casts a shockwave that removes certain kinds of [[tower buff|buffs]] from towers, restoring its Regrow property. The first time Regrow is restored, the healing has a one-time three-second interval before health is restored. For the most part, it can only absorb temporary buffs such as [[Berserker Brew (BTD6)|Berserker Brew]] or [[Overclock (BTD6)|Overclock]] and ignores passive buffs such as the [[Monkey Village (BTD6)|Monkey Village]]'s buffs or {{BTD6 mk|Come On Everybody!}}, though there are exceptions. It also cannot steal buffs provided by [[Hero]]es (including [[Geraldo's Shop]] items), [[Power]]s, or [[map]]-specific mechanics, but can steal [[Paragon]] buffs. It also reduces sell value of all towers by 35% when it is on screen. Lych will also periodically spawns Tombstones on the track that can be targeted or ignored. They block any [[pierce]] and will spawn undead MOABs that increase in tier over time if not destroyed. Towers set to Strong targeting prioritize Tombstones over Lych. Whenever its health reaches a skull, it enters an ethereal and invulnerable state, resurrects childless [[MOAB-Class Bloon]]s, and spawns [[Lych-soul|Lych-souls]] that summon more undead MOABs. Lych remains invulnerable until the player pops all the Bloons it spawns.
Lych constantly regenerates health and periodically casts a shockwave that removes certain kinds of [[tower buff|buffs]] from towers, briefly stunning them. It also reduces the sellback of all towers while in play, and constantly spawns Tombstones that summon empowered undead MOAB-class Bloons along the track. Whenever its health reaches a skull, it enters an ethereal and invulnerable state, and spawns multiple [[Lych-soul|Lych-souls]] that must be destroyed in order to render it vulnerable again.


==Mechanics==
==Mechanics==
{{Outdated|Rewrite this entire section for reworked lych boss}}


=== Regrow property ===
=== General ===
{{Research|I assume this is a percentage so a table is needed|section=y}}
Lych has the [[Regrow Bloon|Regrow]] trait, causing it to heal for 1.5% of its maximum HP every 9 seconds, increased by 0.3% per Skull Lych has lost. Lych's Regrow property can be blocked or removed by any attacks that normally block or remove Regrow.
{{Screenshot needed|Add screenshots of lych with and without regrow icon|section=y}}
 
Every 9 seconds, Lych heals itself. It takes additional damage from attacks that deal bonus damage to Regrow and its Regrow properties can be removed from attacks that strip Regrow.  
While on the field, all towers have their sellback rate decreased by 35%.


===Buff absorbing===
===Buff absorbing===
Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers around it. At tiers 1-4 the aura has a radius of 100 [[distance unit]]s normally (the same size as [[Quincy (BTD6)|Quincy]]'s Storm of Arrows), but at tier 5 it has infinite range. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready. Lych restores its Regrow property, and every tower that has a buff absorbed is stunned for 5 seconds afterwards in addition to losing the buff.
Every 12 seconds, Lych emits an aura that absorbs certain kinds of buffs from towers within 100 [[Distance unit|distance units]], then restores its Regrow trait if it was previously removed, with a 3 second delay before it begins healing Lych again. It cannot trigger this ability while in its ethereal state, but the timer continues while it is ethereal, so it will activate immediately upon returning to normal if it's ready. Every tower that has a buff absorbed is stunned for 5 seconds in addition to losing the buff.


For the most part, Lych can only absorb temporary buffs, such as [[Berserker Brew (BTD6)|Berserker Brew]], [[Overclock (BTD6)|Overclock]], and [[Call to Arms (BTD6)|Call to Arms]], while ignoring passive buffs such as [[Jungle Drums (BTD6)|Jungle Drums]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], and [[Carrier Flagship (BTD6)|Carrier Flagship]]. Additionally, it cannot steal buffs provided by the following:
For the most part, Lych can only absorb temporary buffs, such as [[Berserker Brew (BTD6)|Berserker Brew]], [[Overclock (BTD6)|Overclock]], and [[Call to Arms (BTD6)|Call to Arms]], while ignoring passive buffs such as [[Jungle Drums (BTD6)|Jungle Drums]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], and [[Carrier Flagship (BTD6)|Carrier Flagship]]. Additionally, it cannot steal buffs provided by the following:
Line 371: Line 370:
|}
|}


=== Tombstones ===
===Tombstones===
{{Empty|Fill out information relating to tombstones}}
10 seconds after appearing and every 18 seconds afterwards, Lych spawns a Tombstone 50 units behind its position. 3 seconds after being created and every 9 seconds afterwards, the Tombstone will spawn 1 undead MOAB-class Bloon based on the current tier. Every time the Tombstone summons Bloons, it will increase the strength of the spawned Bloon; if not destroyed by the time it spawns for the fourth time, it will self destruct and spawn 5 of the highest tier Bloon it has available. In addition, Tombstones reduce the [[pierce]] of attacks that hit them to 0, and have the highest priority bracket for [[Targeting option|strong]] targeting, meaning all towers that target strong will target them before anything else. On Elite, Tombstones will also increase the speed of the Bloons they spawn based on Lych's tier.
 
===Skulls===
Every time a skull on its health bar is reached, Lych summons several Lych-souls and enters an ethereal state.
 
====Lych-soul====
{{main|Lych-soul}}
The Lych-soul is a smaller and faster version of Lych. 3 Lych-souls are spawned at each skull on Normal and 5 on Elite. While it is alive, it moves at 23 units/s (0.92× [[Red Bloon (BTD6)|Red Bloon]] speed) and spawns Resurrected MOABs. It has most properties of a [[Boss Bloon]]: it instantly defeats the player if it leaks, it is immune to insta-kill abilities and attacks, and is affected by extra [[Boss damage]] from towers that have it. It is immune to most slowing or stunning effects, but is affected by [[Glaive Dominus]].
 
====Ethereal state====
When a skull is reached, Lych enters an ethereal state. During this time, Lych cannot be targeted and is invulnerable to all sources of damage. Lych does not absorb buffs during this time, but is still healed by selling towers. The ethereal state last until all Lych-souls are destroyed.


=== Resurrected MOABs ===
Tombstones are considered [[Boss Bloon|Boss Bloons]] for the purpose of damage bonuses and immunities, and are also affected by bonus damage against MOAB-class bloons.
{{image needed|PNG render of Resurrected Blimps for MOABs, BFBs, ZOMGs, and DDTs in a square format. Resurrected blimps also seem to have their visuals changed in v54 so the old legacy ones are needed too. }}
These resurrected Bloons are much stronger and faster than the normal versions, and do not spawn children when popped. If a MOAB-Class Bloon was a child of another MOAB-Class Bloon, its highest-tier parent within that time takes priority. Resurrected Bloons have the same properties as their non-resurrected counterparts.


Resurrected Bloons appear with green chains wrapped around them.
=== Undead MOAB-class bloons ===
 
Undead MOAB-Class Bloons spawned by Lych are visually dull green in appearance (resembling those resurrected by the [[Prince of Darkness (BTD6)|Prince of Darkness]]), and have green chains wrapped around themselves. They have modified HP, usually making them much stronger than their normal versions, but do not spawn children when popped. Lych is able to spawn all MOAB-class Bloons except for [[DDT (BTD6)|DDTs]] and [[BAD (BTD6)|BADs]].
=== Selling ===
When Lych is on screen it reduces the sell value of all towers by 35%.
 
==In the console version==
Lych's mechanics are different in the {{console version|Bloons TD 6}} due to it being based on an older version of the game.
 
===Buff absorbing===
Lych heals a percentage of its maximum health for each buff it absorbs (2% per buff on normal, 4% on elite), and every tower that has a buff absorbed is stunned for 5 seconds afterwards in addition to losing the buff.
 
===Sell healing===
{|class="wikitable right"
!Tier
!Health restored
|-
!0
|1%
|-
!1
|2%
|-
!2
|3%
|-
!3
|4%
|-
!4
|5%
|-
!5
|6%
|}
Each time the player [[sell]]s a tower, Lych restores 1% of its maximum health plus 1% for each tier of upgrade it has on its most upgraded path. For example, selling a 0-3-0 [[Dart Monkey (BTD6)|Dart Monkey]], 1-3-0 [[Dart Monkey (BTD6)|Dart Monkey]], and 2-3-0 [[Dart Monkey (BTD6)|Dart Monkey]] will all restore 4% of its health. Selling [[sub-tower]]s is considered the same as selling an unupgraded tower, so those will also restore 1% of its maximum health (including sub-towers of towers with higher tier upgrades, such as [[Sentry Champion (BTD6)|Sentry Champion]] and [[Master Builder]]). Sacrificing a tower with a Temple, [[Adora (BTD6)|Adora]], or [[Paragon]] does not count as selling.


===Skulls===
===Skulls===
Every time a skull on its health bar is reached, several behaviours occur: Lych summons one Lych-soul, resurrects childless [[MOAB-Class Bloon]]s popped in the last 20 seconds, and enters an ethereal state.
{{main|Lych-soul}}
 
Every time a skull on its health bar is reached, Lych summons a number of Lych-souls evenly spaced on the track, then enters an ethereal state. The Lych-soul is a smaller and faster version of Lych that spawns an Undead MOAB on its position every 9 seconds, and renders Lych ethereal as long as any one is still alive. It has most properties of a [[Boss Bloon]]: it instantly defeats the player if it leaks, it is immune to insta-kill abilities and attacks, and is affected by extra [[Boss damage]] from towers that have it. It is immune to most slowing or stunning effects, but is affected by [[Glaive Dominus]]. The total HP of all active Lych-souls will be displayed by an overlay on Lych's health bar.
====Lych-soul====
The Lych-soul is a smaller and faster version of Lych which spawns at Lych's position when a skull is reached. While it is alive, it moves at 23 units/s (0.92× [[Red Bloon (BTD6)|Red Bloon]] speed) it will drain lives from the player every 4 seconds; this can defeat the player if they do not have enough lives remaining. It has most properties of a [[Boss Bloon]]: it instantly defeats the player if it leaks, it is immune to insta-kill abilities and attacks, and is affected by extra [[Boss damage]] from towers that have it. It is immune to most slowing or stunning effects, but is affected by [[Glaive Dominus]].


====Resurrected MOAB class bloons====
While ethereal, Lych cannot be targeted nor take damage, but has its movement speed reduced by 50% and cannot regenerate health.
When a skull is reached, Lych will resurrect any non-Boss [[MOAB-Class Bloon]]s, with exception of [[BAD (BTD6)|BAD]]s, that were popped in the last 20 seconds. Resurrected MOAB class bloons<ref>In-game description for Lych as of v53.2</ref> visually have green chains wrapped around themselves, and are much stronger and faster than the normal versions, but do not spawn children when popped. If a MOAB-Class Bloon was a child of another MOAB-Class Bloon, its highest-tier parent within that time takes priority. Resurrected MOAB class bloons have the same properties as their non-resurrected counterparts.


====Ethereal state====
Normal Lych spawns 3 Lych-souls at 12.5%, 47.5%, and 72.5% along the length of the track, with a random variance of 2.5%. Elite Lych spawns 2 more at 32.5% and 62.5%, for a total of 5.
When a skull is reached, Lych enters an ethereal state. During this time, Lych cannot be targeted and is invulnerable to all sources of damage. Lych does not absorb buffs during this time, but is still healed by selling towers. The ethereal state lasts for 6 seconds, or until the Lych-soul and all resurrected MOAB class bloons are popped, whichever is longer.


==Stats==
==Stats==
{{Outdated|changes to stats in v54.0}}
===Normal===
===Normal===
{{BTD6 boss bloon health
{{BTD6 boss bloon health
Line 454: Line 402:
|2.6
|2.6
}}
}}
{|class="wikitable stat" style="text-align:center"
{| class="wikitable stat" style="text-align:center"
|+Lych-soul
|+Tombstone
!Tier
!Tier
!Health
!Health
!First Spawn
!Second Spawn
!Third Spawn
|-
!1
|1,120
|MOAB
|MOAB
|MOAB
|-
!2
|4,200
|MOAB
|MOAB
|BFB
|-
!3
|17,600
|MOAB
|BFB
|BFB
|-
!4
|42,000
|BFB
|ZOMG
|ZOMG
|-
!5
|168,000
|BFB
|ZOMG
|ZOMG
|}
{| class="wikitable stat" style="text-align:center"
|+Undead MOAB class bloons
! rowspan="2" |Tier
! colspan="3" |Health
|-
!MOAB
!BFB
!ZOMG
|-
|-
!1
!1
|1,280
|100
|350
|2,000
|-
|-
!2
!2
|3,050
|200
|700
|4,000
|-
|-
!3
!3
|7,000
|400
|1,400
|8,000
|-
|-
!4
!4
|14,500
|600
|2,100
|12,000
|-
|-
!5
!5
|47,000
|900
|3,150
|18,000
|}
|}
{|class="wikitable stat" style="text-align:center"
{|class="wikitable stat" style="text-align:center"
|+Resurrected Bloons
|+Lych-soul
!Tier
!Tier
!Speed
!Health
!Health
|-
|-
!1
!1
|×1.6
|1,000
|×4
|-
|-
!2
!2
|×1.7
|2,500
|×6
|-
|-
!3
!3
|×1.8
|5,000
|×7
|-
|-
!4
!4
|×1.9
|12,500
|×8
|-
|-
!5
!5
|×2
|45,000
|×9
|}
|}


Line 517: Line 512:
}}
}}
{| class="wikitable stat" style="text-align:center"
{| class="wikitable stat" style="text-align:center"
|+Lych-soul
|+Tombstone
!Tier
!Tier
!Health
!Health
!First Spawn
!Second Spawn
!Third Spawn
!Speed Increase
|-
|-
!1
!1
|1,600
|1,600
|MOAB
|MOAB
|MOAB
|1.1x
|-
|-
!2
!2
|5,600
|4,500
|MOAB
|BFB
|BFB
|1.2x
|-
!3
|10,000
|MOAB
|BFB
|ZOMG
|1.3x
|-
!4
|120,000
|BFB
|ZOMG
|ZOMG
|1.8x
|-
!5
|500,000
|ZOMG
|ZOMG
|ZOMG
|2x
|}
{| class="wikitable stat" style="text-align:center"
|+Undead MOAB class bloons
! rowspan="2" |Tier
! colspan="3" |Health
|-
!MOAB
!BFB
!ZOMG
|-
!1
|300
|700
|4,000
|-
!2
|600
|1,500
|5,000
|-
|-
!3
!3
|25,000
|800
|3,000
|12,000
|-
|-
!4
!4
|100,000
|1,500
|7,500
|25,000
|-
|-
!5
!5
|485,000
|4,000
|8,000
|80,000
|}
|}
{|class="wikitable stat" style="text-align:center"
{|class="wikitable stat" style="text-align:center"
|+Resurrected Bloons
|+Lych-soul
!Tier
!Tier
!Speed
!Health
!Health
|-
|-
!1
!1
|×1.8
|1,600
|×7
|-
|-
!2
!2
|×1.9
|5,600
|×8
|-
|-
!3
!3
|×2
|25,000
|×9
|-
|-
!4
!4
|×2.1
|100,000
|×10
|-
|-
!5
!5
|×2.2
|485,000
|×12
|}
|}


Line 607: Line 655:


==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}Lych is a boss that punishes the player from using too many buffs on their towers, but is important to remember that Lych does not steal all the buffs that towers can receive and has limited range of [[Range|100 units]] before tier 5, so by knowing which buffs can or can't be stolen and placing your buffed towers far away from Lych are useful ways to play around its mechanics.
{{Strategy needed|new strategies will be needed with the complete rework in v54}}
 
The best tower to defend Tier 1 Lych and providing heavy damage for Tier 2 is the [[Elite Defender (BTD6)|Elite Defender]], it is already a very good option for low tier bosses but it is really amazing against Lych thanks to the Lych-soul lives drain mechanic as it triggers the passive ability to quadruple its attack speed, making quick work from the soul and resurrected MOABs if set to First or Strong targeting and shredding Lych itself with the remaining time. Just make sure to place the Elite Defender far from the track as the passive ability can be stolen. Make sure to sell this tower if it is still on the map for Tier 5.
 
Other common options for low tier Lych are towers that can deal with the Boss, its soul and the resurrected MOABs at the same time like [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[M.A.D (BTD6)|M.A.D]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]]. Defenses that are more centralized in a single place of the map like [[Overdrive (BTD6)|Overdrive]] or [[Avatar of Wrath (BTD6)|Avatar of Wrath]] are less effective against Lych due its speed and the ethereal phase specially in multi-lane maps.
 
If additional defense against the resurrected MOABs are needed, the best option is to add towers that can stall them from any position in the map like [[MOAB Shove (BTD6)|MOAB Shove]], and [[Maim MOAB (BTD6)|Maim MOAB]] and let them or other towers deal with them before they leak. Insta-kills like [[Pirate Lord (BTD6)|Pirate Lord]] are also useful in this situation, but be careful of slower ones like [[Ezili (BTD6)|Ezili's]] MOAB Hex, as the bloons might leak before they are defeated.
 
Tiers 3 to 5 can be handled by [[Paragon|Paragons]] and other expensive towers, those are also likely able to deal with the soul and the resurrected MOABs, provided they are still on range. Players must exercise extreme caution against Tier 4 and 5 Lych because at this point it is able to revive [[DDT (BTD6)|DDTs]] that with their increased health can run past your defenses very easily, because of this, is important to have enough DPS along the track to destroy them, not mattering where they spawn, towers that can quickly stall them and/or have backup towers such as [[Perma-Spike (BTD6)|Perma-Spike]] under a [[Monkey Intelligence Bureau (BTD6)|MIB]] Village.
 
[[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] and [[Homeland Defense (BTD6)|Homeland Defense]] are common towers that are used against Bosses, but they should not be used against Lych as they only provide buffs that Lych will use to restore a lot of health, also be wary of farms that are under [[Overclock (BTD6)|Overclock]] or [[Ultraboost (BTD6)|Ultraboost]] effects.
 
Currently Lych does not appear in [[Boss Rush]] nor [[Rogue Legends]] mode.


== Update history ==
== Update history ==