Final Boss: Difference between revisions
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The battle uses the [[List of rounds in Rogue Legends|default ''Rogue Legends'' rounds]] and the boss spawns immediately upon starting the first [[round]]. On stage 1, the battle starts on round 10 and ends on round 50. The start and end round increase by 5 on each successive stage (e.g., stage 2 uses rounds 15–55, stage 3 uses rounds 20–60, and so on). The player earns a [[Boost]] and their Insta Monkeys recharge one round each time they reach a skull on the boss's health bar; they do not earn these by completing rounds. | The battle uses the [[List of rounds in Rogue Legends|default ''Rogue Legends'' rounds]] and the boss spawns immediately upon starting the first [[round]]. On stage 1, the battle starts on round 10 and ends on round 50. The start and end round increase by 5 on each successive stage (e.g., stage 2 uses rounds 15–55, stage 3 uses rounds 20–60, and so on). The player earns a [[Boost]] and their Insta Monkeys recharge one round each time they reach a skull on the boss's health bar; they do not earn these by completing rounds. | ||
The boss's movement speed is reduced, though the amount depends on the type of boss. The speed and health of other Bloons depends on the | The boss's movement speed is reduced, though the amount depends on the type of boss. The speed and health of other Bloons depends on the [[Rogue Legends#Difficulty|difficulty]] of the current stage. The player's starting [[cash]] is determined by the below formula. In CHIMPS mode, the player starts with 15% less cash. | ||
<math>\text{Starting cash}=15000+(\text{Starting round}\times\text{max}(650-\text{Stage}\times50, 100))</math> | <math>\text{Starting cash}=15000+(\text{Starting round}\times\text{max}(650-\text{Stage}\times50, 100))</math> | ||