Mini Boss: Difference between revisions

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The boss starts with 200 health, increasing by 15% multiplicatively each time the player pops it. If the boss has a shield, the shield starts at 65 health and scales in the same way. The player starts with $2,500 plus the starting [[cash]] of the current [[Rogue Legends#Difficulty|difficulty]]. The boss rewards $500 when popped, increasing by 2% multiplicatively each time the player pops it. These tiles use the [[Phayze One]] round set rather than the [[List of rounds in Rogue Legends|default ''Rogue Legends'' rounds]], and [[Power]]s are usable normally. The player earns a [[Boost]] upon starting the first [[round]] and every 5 times they pop the Boss Bloon.
The boss starts with 200 health, increasing by 15% multiplicatively each time the player pops it. If the boss has a shield, the shield starts at 65 health and scales in the same way. The player starts with $2,500 plus the starting [[cash]] of the current [[Rogue Legends#Difficulty|difficulty]]. The boss rewards $500 when popped, increasing by 2% multiplicatively each time the player pops it. These tiles use the [[Phayze One]] round set rather than the [[List of rounds in Rogue Legends|default ''Rogue Legends'' rounds]], and [[Power]]s are usable normally. The player earns a [[Boost]] upon starting the first [[round]] and every 5 times they pop the Boss Bloon.
The goal the player reaches determines if the Artifacts they can choose from are Common, Rare, or Legendary. If the tile has a Legendary Augment, they can choose two Artifacts of the same rarity, each from three options. The goal also determines the amount of [[Rogue XP]] the player earns (after the stage-based multiplier).
*Common: 10
*Rare: 20
*Legendary: 25


==Score requirements==
==Score requirements==