Update history:Bloons TD 6/Version 54.2: Difference between revisions
→Desperado: specifying this is mark attack |
just have to figure out the abyssal warrior and 140 glue strike changes |
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===Towers=== | ===Towers=== | ||
====[[Desperado (BTD6)|Desperado]]==== | ====[[Desperado (BTD6)|Desperado]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes|version=54.2|tower=Desperado | ||
|version=54.2 | |||
|tower=Desperado | |||
|changes 1 tiers=041;042;x5x | |changes 1 tiers=041;042;x5x | ||
|changes 1=*{{buff|name=Mark attack|Projectile radius increased to match other crosspaths|2|18|fix=y}} | |changes 1= | ||
*{{buff|name=Mark attack|Projectile radius increased to match other crosspaths|2|18|fix=y}} | |||
}} | }} | ||
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}} | }} | ||
==== [[ | ====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes|version=54.2|tower=Monkey Buccaneer | ||
|version=54.2 | |paragon changes= | ||
|tower= | *{{neutral|No longer fails to reposition towers on its platforms when created under certain circumstances|fix=y}} | ||
|changes | |||
}} | }} | ||
====[[Druid (BTD6)|Druid]]===== | |||
{{BTD6 tower changes|version=54.2|tower=Druid | |||
|changes 1 tiers=4xx | |||
|changes 1= | |||
*{{buff|name=Ball Lightning main projectile|No longer prevents MOAB-Class Bloons from being frozen after touching them|fix=y}} | |||
}} | |||
====[[Beast Handler (BTD6)|Beast Handler]]==== | |||
{{BTD6 tower changes|version=54.2|tower=Beast Handler | |||
|changes 1 tiers=210;220;230;240;250;203;204;205 | |||
|changes 1= | |||
*{{buff|name=Beast range increased to match other crosspaths|30|35|fix=y}} | |||
}} | |||
====[[Quincy (BTD6)|Quincy]]=== | |||
{{BTD6 changes|version=54.2|name=Quincy (Frontier Legends)|changes=*{{change|name=Storm of Arrows|No longer causes the game to crash when targeting a Glass Bloon|fix=y}} | |||
}} | |||
===[[Tech Bot (BTD6)|Tech Bot]]=== | ===[[Tech Bot (BTD6)|Tech Bot]]=== | ||
{{BTD6 changes|version=54.2|name=Tech Bot|changes= | {{BTD6 changes|version=54.2|name=Tech Bot|changes= | ||
*{{change|No longer requires targeting a tower to unlink}}}} | *{{change|No longer requires targeting a tower to unlink}} | ||
}} | |||
===[[Diamondback]]=== | |||
{{BTD6 changes|version=54.2|name=Diamondback|changes= | |||
*{{buff|name=Rattle Tail|Can no longer be destroyed instantly under certain circumstances|fix=y}} | |||
*"Resolved a visual error where you could see 2 Diamondbacks" | |||
}} | |||
===[[Sandbox (BTD6)|Sandbox]]=== | |||
{{BTD6 changes|version=54.2|name=Sandbox|changes= | |||
*{{change|No longer allows the player to spawn every Diamond Bloon variant|fix=y}} | |||
}} | |||
=== [[Quest (BTD6)|Quest]] === | === [[Quest (BTD6)|Quest]] === | ||
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| changes 1 = *{{change|name=Raft Defense|Silas cannot longer be used on this Quest|undoc=y}} | | changes 1 = *{{change|name=Raft Defense|Silas cannot longer be used on this Quest|undoc=y}} | ||
| changes 1 store = *{{change|Silas cannot longer be used on this Quest|undoc=y}} | | changes 1 store = *{{change|Silas cannot longer be used on this Quest|undoc=y}} | ||
}} | }} | ||
===''[[Rogue Legends]]''=== | ===''[[Rogue Legends]]''=== | ||
{{BTD6 changes|version=54.2|changes 1 names=Lych;Diamondback | {{BTD6 changes|version=54.2|changes 1 names=Lych;Diamondback | ||
|changes 1=*{{nerf| | |changes 1=*{{nerf|Lych and Diamondback now uses their Normal mode spawns in Elite mode}} | ||
|changes 1 store=*{{nerf|Now uses its Normal mode spawns in Elite mode in ''Rogue Legends''}} | |changes 1 store=*{{nerf|Now uses its Normal mode spawns in Elite mode in ''Rogue Legends''}} | ||
}} | }} | ||
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*{{change|Resolved an issue where the path highlight could fail to display correctly|fix=y}} | *{{change|Resolved an issue where the path highlight could fail to display correctly|fix=y}} | ||
}} | }} | ||
====[[Trait]]s==== | ====[[Trait]]s==== | ||
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*{{buff|name=Temporary Traits|Now only counts down while the tower is placed|fix=y}} | *{{buff|name=Temporary Traits|Now only counts down while the tower is placed|fix=y}} | ||
}} | }} | ||
===Miscellaneous=== | |||
*{{change|Hotkeys no longer stop working after loading a save in some cases|fix=y}} | |||
*"Using Retry Last Round on the round that you enter freeplay no longer restarts instead" | |||
*"Resolved an error message error when entering the wrong user/password combination" | |||
*"Challenge Editor tower lists should now automatically expand to fit new towers" | |||
*"Team Mayors should be able to correctly change their team stance" | |||
*"Resolved a number of UI issues" | |||
*"Resolved a number of issues that didn’t really matter at all as they only happened to us" | |||
== References == | == References == | ||