Durable Shots: Difference between revisions
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{{BTD6 last updated|53.2|section=y}} | {{BTD6 last updated|53.2|section=y}} | ||
*The most obvious best case for Durable Shots is Time Attack. | *The most obvious best case for Durable Shots is Time Attack. | ||
*In Least Cash and Least Tiers, this Relic is beneficial for handling dense Bloon rounds, notably rounds 55,<!--consider lc/lt with lower round caps--> 63, 75, and 78. | *In Least Cash and Least Tiers, this Relic is beneficial for handling dense Bloon rounds, notably rounds 55,<!--consider lc/lt with lower round caps--> 63, 75, and 78. It also makes some early rounds more manageable for towers, and homing attacks benefit much from the extra pierce for cleanup purposes. | ||
*In Boss tiles, its best use is against Bloonarius to better deal with its massive swarms. | *In Boss tiles, its best use is against Bloonarius to better deal with its massive swarms. | ||
*As the extra pierce equates to damage for Spike Factories, Durable Shots can assist its cleanup or DPS. It's also helpful for not needing more tiers for crosspathing [[Spiked Mines (BTD6)|Spiked Mines]] in Least Tiers. | *As the extra pierce equates to damage for Spike Factories, Durable Shots can assist its cleanup or DPS. It's also helpful for not needing more tiers for crosspathing [[Spiked Mines (BTD6)|Spiked Mines]] in Least Tiers. | ||