Update history:Bloons TD 6/Version 17.0: Difference between revisions

Created page with "{{research|Determine the specifics of changes in quotation marks}} {{BTD6 update info |version=17.0 |prev=16.0 |next=18.0 |prev minor=16.2 |next minor=17.1 |build=2560 |steam windows date={{timestamp|7 April 2020 21:30:43 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:59726612806897135 SteamDB]</ref> |steam macos date={{timestamp|7 April 2020 21:30:43 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:6817700108730746658 SteamDB]</ref> |de..."
 
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*{{buff|"Glaive Bounce pattern improved"}}
*{{buff|"Glaive Bounce pattern improved"}}
|changes 2 tiers=5xx|changes 2=
|changes 2 tiers=5xx|changes 2=
*{{buff|Main attack|Now applies stackable DoT to the first MOAB-Class Bloon hit}}
*{{buff|name=Main attack|Now applies stackable DoT to the first MOAB-Class Bloon hit}}
|changes 3 tiers=xx5|changes 3=
|changes 3 tiers=xx5|changes 3=
*{{buff|name=Knockback kylie|Now stuns MOAB-Class Bloons for 0.25s before knocking them back}}
*{{buff|name=Knockback kylie|Now stuns MOAB-Class Bloons for 0.25s before knocking them back}}
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{{BTD6 tower changes|tower=Sniper Monkey|version=17.0
{{BTD6 tower changes|tower=Sniper Monkey|version=17.0
|changes 1 tiers=x2x+|changes 1=
|changes 1 tiers=x2x+|changes 1=
*{{buff|Shrapnel|Now emits on every Bloon shot, instead of only if it fully pops the Bloon}}
*{{buff|name=Shrapnel|Now emits on every Bloon shot, instead of only if it fully pops the Bloon}}
*{{nerf|Shrapnel|Projectile count reduced|8|5}}
*{{nerf|name=Shrapnel|Projectile count reduced|8|5}}
*{{neutral|Shrapnel|Spread angle reduced|360°|45°}}
*{{neutral|name=Shrapnel|Spread angle reduced|360°|45°}}
|changes 2 tiers=320+|changes 2=*{{buff|Shrapnel|Damage increased|1|2}}
|changes 2 tiers=320+|changes 2=*{{buff|name=Shrapnel|Damage increased|1|2}}
|changes 3 tiers=x5x|changes 3=
|changes 3 tiers=x5x|changes 3=
*{{buff|"Elite Targeting Priority should correctly prioritise again"|fix=y}}
*{{buff|"Elite Targeting Priority should correctly prioritise again"|fix=y}}
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{{BTD6 tower changes|tower=Monkey Buccaneer|version=17.0
{{BTD6 tower changes|tower=Monkey Buccaneer|version=17.0
|changes 1 tiers=210+|changes 1=
|changes 1 tiers=210+|changes 1=
*{{buff|name=Grape Shot|Now fires 10 grapes at a time instead of 5 (11 instead of 6 with {{BTD6 mk|Big Bunch}})
*{{buff|name=Grape Shot|Now fires 10 grapes at a time instead of 5 (11 instead of 6 with {{BTD6 mk|Big Bunch}})}}
|changes 2 tiers=x4x;x5x|changes 2=
|changes 2 tiers=x4x;x5x|changes 2=
*{{buff|Bomb attack|Now fires three bombs at a time}}
*{{buff|name=Bomb attack|Now fires three bombs at a time}}
|changes 3 tiers=042;052|changes 3=
|changes 3 tiers=042;052|changes 3=
*{{buff|name=Bomb attack|No longer hits Camo Bloons without external Camo detection|bug=y}}
*{{buff|name=Bomb attack|No longer hits Camo Bloons without external Camo detection|bug=y}}
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*{{buff|No longer removes the Merchantman damage buff|fix=y}}
*{{buff|No longer removes the Merchantman damage buff|fix=y}}
|changes 5 tiers=x2x|changes 5=
|changes 5 tiers=x2x|changes 5=
*{{change|Hot Shot|Changed the visual effect of the projectiles}}
*{{change|name=Hot Shot|Changed the visual effect of the projectiles}}
|changes 6 tiers=5xx|changes 6=
|changes 6 tiers=5xx|changes 6=
*{{change|Towers can no longer fall through the platforms|fix=y}}
*{{change|Towers can no longer fall through the platforms|fix=y}}