Update history:Bloons TD 6/Version 17.0: Difference between revisions
Created page with "{{research|Determine the specifics of changes in quotation marks}} {{BTD6 update info |version=17.0 |prev=16.0 |next=18.0 |prev minor=16.2 |next minor=17.1 |build=2560 |steam windows date={{timestamp|7 April 2020 21:30:43 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:59726612806897135 SteamDB]</ref> |steam macos date={{timestamp|7 April 2020 21:30:43 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:6817700108730746658 SteamDB]</ref> |de..." |
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*{{buff|"Glaive Bounce pattern improved"}} | *{{buff|"Glaive Bounce pattern improved"}} | ||
|changes 2 tiers=5xx|changes 2= | |changes 2 tiers=5xx|changes 2= | ||
*{{buff|Main attack|Now applies stackable DoT to the first MOAB-Class Bloon hit}} | *{{buff|name=Main attack|Now applies stackable DoT to the first MOAB-Class Bloon hit}} | ||
|changes 3 tiers=xx5|changes 3= | |changes 3 tiers=xx5|changes 3= | ||
*{{buff|name=Knockback kylie|Now stuns MOAB-Class Bloons for 0.25s before knocking them back}} | *{{buff|name=Knockback kylie|Now stuns MOAB-Class Bloons for 0.25s before knocking them back}} | ||
| Line 83: | Line 83: | ||
{{BTD6 tower changes|tower=Sniper Monkey|version=17.0 | {{BTD6 tower changes|tower=Sniper Monkey|version=17.0 | ||
|changes 1 tiers=x2x+|changes 1= | |changes 1 tiers=x2x+|changes 1= | ||
*{{buff|Shrapnel|Now emits on every Bloon shot, instead of only if it fully pops the Bloon}} | *{{buff|name=Shrapnel|Now emits on every Bloon shot, instead of only if it fully pops the Bloon}} | ||
*{{nerf|Shrapnel|Projectile count reduced|8|5}} | *{{nerf|name=Shrapnel|Projectile count reduced|8|5}} | ||
*{{neutral|Shrapnel|Spread angle reduced|360°|45°}} | *{{neutral|name=Shrapnel|Spread angle reduced|360°|45°}} | ||
|changes 2 tiers=320+|changes 2=*{{buff|Shrapnel|Damage increased|1|2}} | |changes 2 tiers=320+|changes 2=*{{buff|name=Shrapnel|Damage increased|1|2}} | ||
|changes 3 tiers=x5x|changes 3= | |changes 3 tiers=x5x|changes 3= | ||
*{{buff|"Elite Targeting Priority should correctly prioritise again"|fix=y}} | *{{buff|"Elite Targeting Priority should correctly prioritise again"|fix=y}} | ||
| Line 110: | Line 110: | ||
{{BTD6 tower changes|tower=Monkey Buccaneer|version=17.0 | {{BTD6 tower changes|tower=Monkey Buccaneer|version=17.0 | ||
|changes 1 tiers=210+|changes 1= | |changes 1 tiers=210+|changes 1= | ||
*{{buff|name=Grape Shot|Now fires 10 grapes at a time instead of 5 (11 instead of 6 with {{BTD6 mk|Big Bunch}}) | *{{buff|name=Grape Shot|Now fires 10 grapes at a time instead of 5 (11 instead of 6 with {{BTD6 mk|Big Bunch}})}} | ||
|changes 2 tiers=x4x;x5x|changes 2= | |changes 2 tiers=x4x;x5x|changes 2= | ||
*{{buff|Bomb attack|Now fires three bombs at a time}} | *{{buff|name=Bomb attack|Now fires three bombs at a time}} | ||
|changes 3 tiers=042;052|changes 3= | |changes 3 tiers=042;052|changes 3= | ||
*{{buff|name=Bomb attack|No longer hits Camo Bloons without external Camo detection|bug=y}} | *{{buff|name=Bomb attack|No longer hits Camo Bloons without external Camo detection|bug=y}} | ||
| Line 118: | Line 118: | ||
*{{buff|No longer removes the Merchantman damage buff|fix=y}} | *{{buff|No longer removes the Merchantman damage buff|fix=y}} | ||
|changes 5 tiers=x2x|changes 5= | |changes 5 tiers=x2x|changes 5= | ||
*{{change|Hot Shot|Changed the visual effect of the projectiles}} | *{{change|name=Hot Shot|Changed the visual effect of the projectiles}} | ||
|changes 6 tiers=5xx|changes 6= | |changes 6 tiers=5xx|changes 6= | ||
*{{change|Towers can no longer fall through the platforms|fix=y}} | *{{change|Towers can no longer fall through the platforms|fix=y}} | ||