Update history:Bloons TD 6/Version 2.0: Difference between revisions

more progress
Line 130: Line 130:
     Heli Pilot #/5/# Marine will no longer block the War Monkeys achievement from counting
     Heli Pilot #/5/# Marine will no longer block the War Monkeys achievement from counting
     Heli Pilot #/5/# Marine is now not weakened by crosspathing
     Heli Pilot #/5/# Marine is now not weakened by crosspathing
    Heli Pilot #/#/4 Comanche Defense will now activate in sandbox
     Heli pilot 5/#/# Apache Prime now moves faster-->
     Heli pilot 5/#/# Apache Prime now moves faster-->


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     The game should now always correctly pause in autoplay mode when a popup triggers
     The game should now always correctly pause in autoplay mode when a popup triggers
     Pressing home button as you lose will no longer show the defeat overlay on next game
     Pressing home button as you lose will no longer show the defeat overlay on next game
    The 'Perfect Week' achievement has been reworked to fail at the daily challenge changeover rather than 24 hours after your last daily challenge completion
     Apopalypse will no longer end the round when you level up, causing towers to stop attacking while bloons are still on screen
     Apopalypse will no longer end the round when you level up, causing towers to stop attacking while bloons are still on screen
     Insta Monkeys that are banned from a Daily Challenge are now greyed out
     Insta Monkeys that are banned from a Daily Challenge are now greyed out
     Powers icons no longer disappear from the menu sometimes
     Powers icons no longer disappear from the menu sometimes
    DDTs now have a 'no camo' texture when their camo is removed
     Per round ability caps have been corrected for Heli, Banana Farm & Druid
     Per round ability caps have been corrected for Heli, Banana Farm & Druid


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     Closing the active abilities menu will now correctly hide all abilities when you have every ability icon available
     Closing the active abilities menu will now correctly hide all abilities when you have every ability icon available
     Daily Challenges will now display that reward is collected instead of listing no rewards
     Daily Challenges will now display that reward is collected instead of listing no rewards
    Grasshopper achievement description fixed
     Monkey Knowledge Empowered Heroes no longer causes the Epic Hero achievement to become unobtainable
     Monkey Knowledge Empowered Heroes no longer causes the Epic Hero achievement to become unobtainable
    Master Double Cross knowledge will now work when loading a save game which previously did not have the knowledge active
     One More Spike knowledge will correctly show 1 more spike in spike piles
     One More Spike knowledge will correctly show 1 more spike in spike piles
     A number of texture and color issues have been fixed
     A number of texture and color issues have been fixed
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}}<!--
}}<!--


     Monkey Village path 1 & 2 can no longer cancel out bonuses from path 3 villages
     Monkey Village path 1 & 2 can no longer cancel out bonuses from path 3 villages-->
 
Obyn Greenfoot
 
    Obyn Greenfoot now has all of his voice lines implemented
    Obyn’s level 3 Brambles ability has much more base pierce
    Obyn’s level 3 Brambles ability now increases in pierce as he reaches higher levels-->


====[[Striker Jones (BTD6)|Striker Jones]]====
====[[Striker Jones (BTD6)|Striker Jones]]====
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|changes 2 levels=15+|changes 2=
|changes 2 levels=15+|changes 2=
*{{buff|Cooldown reduced|15s|11s}}
*{{buff|Cooldown reduced|15s|11s}}
}}
====[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]====
{{BTD6 hero changes|version=2.0|hero=Obyn Greenfoot
|all level changes=*Now has voice lines for Bloons leaking, MOAB-Class Bloons appearing, and popping MOAB-Class Bloons
|changes 1 levels=3–6|changes 1=
*{{buff|name=Brambles|Pierce increased|20|50}}
|changes 2 levels=7–15|changes 2=
*{{buff|name=Brambles|Pierce increased|30|100}}
|changes 3 levels=16+|changes 3=
*{{buff|name=Brambles|Pierce increased|100|500}}
}}
}}


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|changes 1 names=Monkey Knowledge
|changes 1 names=Monkey Knowledge
|changes 1=*Added a button to toggle Monkey Knowledge off
|changes 1=*Added a button to toggle Monkey Knowledge off
|changes 2 label={{BTD6 mk|To ARMS!}}
|changes 2 label={{BTD6 mk|Master Double Cross}}
|changes 2 names=To ARMS!
|changes 2 names=Master Double Cross
|changes 2=*{{fix|Ability animation now lasts for the extended duration}}
|changes 2=*{{buff|Now applies when loading a saved game from when this MK was not yet unlocked|fix=y}}
|changes 3 label={{BTD6 mk|To ARMS!}}
|changes 3 names=To ARMS!
|changes 3=*{{fix|Ability animation now lasts for the extended duration}}
}}
 
===[[Achievement]]s===
{{BTD6 changes table|version=2.0
|changes 1 label=[[Grasshopper]]
|changes 1 names=Grasshopper
|changes 1=*Description changed
{{compare text|before=Wins on 9 different Beginner maps|after=Win on 9 different Beginner maps}}
|changes 2 label=[[Perfect Week]]
|changes 2 names=Perfect Week
|changes 2=*Progress now resets whenever an uncompleted Daily Challenge rolls over, rather than always occurring 24 hours after the last challenge completed
}}
 
===Bloons===
{{BTD6 changes table|version=2.0
|changes 1 label=[[DDT (BTD6)|DDT]]
|changes 1 names=DDT
|changes 1=
*{{change|Now has a visual change when decamoed}}
}}
}}


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{{compare text|before=Half Starting Cash|after=Half Cash}}
{{compare text|before=Half Starting Cash|after=Half Cash}}
*Now halves most sources of cash, not just starting cash
*Now halves most sources of cash, not just starting cash
|changes 2 names=Half Cash;Double HP MOABs|changes 2=*Half Cash now unlocks after Double HP MOABs instead of the other way around
|changes 2 names=Half Cash;Double HP MOABs|changes 2=*Half Cash now unlocks after Double HP MOABs, instead of the other way around
}}
}}


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{{BTD6 changes|version=2.0|name=Sandbox|changes=
{{BTD6 changes|version=2.0|name=Sandbox|changes=
*{{change|Starting lives reduced|9,999,999|999,999}}
*{{change|Starting lives reduced|9,999,999|999,999}}
*{{change|Clearing all towers with a Nature's Ward Totem on the map no longer causes the game to crash}}
*{{change|Clearing all towers with a Nature's Ward Totem on the map no longer causes the game to crash|fix=y}}
*{{change|No longer prevents [[Comanche Defense (BTD6)|Comanche Defense]] from working|fix=y}}
*{{change|Ability activation caps per round no longer apply}}
*{{change|Ability activation caps per round no longer apply}}
}}
}}