Ascended Shadow: Difference between revisions
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===Main attack=== | ===Main attack=== | ||
{{screenshot needed|GIF of Ashadow throwing nine shurikens at one target}} | {{screenshot needed|GIF of Ashadow throwing nine shurikens at one target}} | ||
Ascended Shadow has 70 [[range]], and its main attack resembles the [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], throwing eight | Ascended Shadow has 70 [[range]], and its main attack resembles the [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], throwing eight large seeking shurikens that have 72° spread and a random angle offset of 5° to either side. These projectiles deal extra damage to [[Camo Bloon|Camo]], [[Boss Bloon|Boss]], and [[Stun|stunned]] Bloons, along with Bloons with any attached sticky bomb, and inflict [[blowback]] onto Bloons with 15% chance between 100–150 units, but have low [[pierce]]. While seeking, it rotates infinitely quickly, homes at any distance, and lasts much longer. Each shuriken has 6 radius and moves at 300 units per second. | ||
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===Flash bombs and mini-shurikens=== | ===Flash bombs and mini-shurikens=== | ||
{{screenshot needed|GIF of Ashadow throwing Flash Bombs, or just a still image of just the flash bombs}} | {{screenshot needed|GIF of Ashadow throwing Flash Bombs, or just a still image of just the flash bombs}} | ||
Independent from its main shurikens, Ascended Shadow throws five | Independent from its main shurikens, Ascended Shadow throws five non-seeking flash bombs in a 60° spread with no random angle offset. The bombs explode in a 40 radius, stunning Bloons through 2 layers for 3 seconds and [[MOAB-Class Bloon]]s for 1 second. After exploding, each bomb releases three miniature blue shurikens in a 360° spread. The mini-shurikens seek at Bloons with similar mechanics to the Ascended Shadow's main shurikens, though the hitboxes of mini-shurikens are actually twice as big despite its visuals. All of these attacks deal extra damage to Camo and Bosses and inflict blowback onto Bloons with 15% chance between 100–150 units. | ||
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===Sticky bomb=== | ===Sticky bomb=== | ||
{{screenshot needed|GIF of Ashadow throwing a sticky bomb and detonating (try letting it throw far to show the sticky bomb attaching, and then allow the shurikens to hit the target; also try a max-health r100 FBAD in Challenge Editor for the demo)}} | {{screenshot needed|GIF of Ashadow throwing a sticky bomb and detonating (try letting it throw far to show the sticky bomb attaching, and then allow the shurikens to hit the target; also try a max-health r100 FBAD in Challenge Editor for the demo)}} | ||
Ascended Shadow throws enchanted cards onto MOAB-Class Bloons, functioning like [[Master Bomber (BTD6)|Master Bomber]]'s sticky bombs. This type of sticky bomb always targets Strong, can only hit the target, and once attached it automatically detonates after 2.95 seconds, dealing very high damage to the main target and create an explosion that hits nearby Bloons. It does especially high damage to Camo and Boss Bloons, but the attack has a very slow cooldown. The explosion inflicts blowback onto Bloons with 15% chance | Ascended Shadow throws enchanted cards onto MOAB-Class Bloons, functioning like [[Master Bomber (BTD6)|Master Bomber]]'s sticky bombs. This type of sticky bomb always targets Strong, can only hit the target, and once attached it automatically detonates after 2.95 seconds, dealing very high damage to the main target and create an explosion that hits nearby Bloons. It does especially high damage to Camo and Boss Bloons, but the attack has a very slow cooldown. The explosion inflicts blowback onto Bloons with 15% chance between 100–150 units. | ||
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*All Ninja Monkeys on screen other than itself receive +10 range. | *All Ninja Monkeys on screen other than itself receive +10 range. | ||
*All Ninja Monkeys in range other than itself receive one [[Shinobi Tactics (BTD6)|Shinobi Tactics]] equal to the tier 3's effect. | *All Ninja Monkeys in range other than itself receive one [[Shinobi Tactics (BTD6)|Shinobi Tactics]] equal to the tier 3's effect. | ||
===Monkey Knowledge interactions=== | |||
*{{BTD6 mk|Lingering Magic}}: Affects all projectiles. | |||
*{{BTD6 mk|Diversion Tactics}}: Affects all projectiles that inflict blowback, increasing their chance from 15% to 17.5%. | |||
*{{BTD6 mk|Deadly Tranquility}}: Affects the main attack and flash bombs. The main attack shoots 9 shurikens at a time instead of 8. The flash bomb attack throws 6 bombs at a time instead of 5, and they launch 4 shurikens when they explode instead of 3.<!-- the mutation works by increasing projectile count by 1 for any attack that emits multiple projectiles at a time, not specifically targeting the main attack for some reason --> | |||
==Stats== | ==Stats== | ||