Spike Storm (BMC): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "{{Mobile version of|Bloons Monkey City}}" to "{{multiplat version of|Bloons Monkey City}}" |
Qwertyxp2000 (talk | contribs) Correct page this time, but yeah, theres a LOT to cover for BMC Spike Storm |
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{{BMC cost list by upgrade|Spike Factory|2|4}} | {{BMC cost list by upgrade|Spike Factory|2|4}} | ||
{{clear|right}} | {{clear|right}} | ||
==Strategy== | |||
{{Strategy needed|better flash version info}} | |||
Spike Storm is a powerful burst damage to MOAB-class, especially with [[Monkey Knowledge (BMC)|Monkey Knowledge]], being one of the best ways to deal a lot of MOAB-class damage. In [[Contested Territory (BMC)|Contested Territory]], it is one of the many towers that should be placed and supported by buffs. | |||
In the multiplatform version, its capability to hit targets immediately from the spawn location makes it one of the most efficient ways of damaging [[Boss Bloon]]s if it can be afforded. Sell-and-rebuy strategies give the fastest burst of damage and give enough money to sustain it. Once the Boss is out of range of the Boss's hitbox, use a spam Spike Storm strategy supported by 4-1 [[Energy Beacon (BMC)|Energy Beacon]]s plus one Spike Storm that is continuously bought and sold again for the ability, preferrably inside the Boss's hitbox as soon as it's possible again. | |||
Always crosspath with at least [[Bigger Stacks (BMC)|Bigger Stacks]], as this substantial pierce bonus affects the ability as well. [[White Hot Spikes (BMC)|White Hot Spikes]] can be added to pop [[DDT (BMC)|DDT]]s in the Flash version or to ensure [[Lead Bloon (BMC)|Lead Bloon]]s and Frozen Bloons (with Ice-centric strategies)<!--e.g. glueicespac monkeyteams--> don't block its spikes. | |||
==Navigation== | ==Navigation== | ||
{{BMC spike factory nav}} | {{BMC spike factory nav}} | ||
{{BMC upgrade nav}} | {{BMC upgrade nav}} | ||