Herald of Everfrost: Difference between revisions
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Hubianzhen (talk | contribs) bloonarius can be "stunned" due to its skulls (more noticeable in high boss speed games) |
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Eclipse of Fimbulwinter has a special effect that causes a Boss Bloon's skull effect to be negated if the skull was triggered between the moment the freeze is applied and the end of the ability (when the lighting returns to normal), which can be triggered within 20 seconds. Once the effect is triggered, the Boss will thaw early if it was frozen. This effect can only be used once per Boss tier. Specific interactions with Bosses are as follows: | Eclipse of Fimbulwinter has a special effect that causes a Boss Bloon's skull effect to be negated if the skull was triggered between the moment the freeze is applied and the end of the ability (when the lighting returns to normal), which can be triggered within 20 seconds. Once the effect is triggered, the Boss will thaw early if it was frozen. This effect can only be used once per Boss tier. Specific interactions with Bosses are as follows: | ||
* [[Bloonarius (BTD6)|Bloonarius]]: Does not spawn or scatter any Bloons. | * [[Bloonarius (BTD6)|Bloonarius]]: Does not spawn or scatter any Bloons, but it does not stop moving briefly. | ||
* [[Lych]]: [[Lych-soul]]s do not appear, and Lych does not enter an immunity phase. | * [[Lych]]: [[Lych-soul]]s do not appear, and Lych does not enter an immunity phase. | ||
* [[Vortex (BTD6)|Vortex]]: It does not create a shield or stun towers, but does not get knocked backwards on the track. | * [[Vortex (BTD6)|Vortex]]: It does not create a shield or stun towers, but does not get knocked backwards on the track. | ||
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* [[Phayze]]: Prevents the warp, keeping the Bloon spawn portal in its current position, if present, and also prevents it from setting up its Reality Shield. Its slow aura does not become stronger. | * [[Phayze]]: Prevents the warp, keeping the Bloon spawn portal in its current position, if present, and also prevents it from setting up its Reality Shield. Its slow aura does not become stronger. | ||
* [[Blastapopoulos (BTD6)|Blastapopoulos]]: Does not spawn fireballs or pyroclastic rocks, and its heat meter does not gain 25%. | * [[Blastapopoulos (BTD6)|Blastapopoulos]]: Does not spawn fireballs or pyroclastic rocks, and its heat meter does not gain 25%. | ||
* [[Diamondback]]: Does not produce Diamond Bloons or other spawns, | * [[Diamondback]]: Does not produce Diamond Bloons or other spawns, one segment is not removed, and the Rattle Tail's shield does not regenerate. | ||
===Monkey Knowledge interactions=== | ===Monkey Knowledge interactions=== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
The Herald of Everfrost is a cheap but very effective supporting Paragon for [[Boss Events]] and [[Freeplay]]. Instead of DPS, its value comes from its massive bonus damage via Bloon debuffs and an ability capable of skipping Boss skull effects and freezing even {{BTD6|BAD}}s. Towers that work well with {{BTD6|Super Brittle}} perform even better with it. The Cold bonus is not too impactful, though it has a strong synergy with [[Popseidon]] especially with its ability. | The Herald of Everfrost is a cheap but very effective supporting Paragon for [[Boss Events]] and [[Freeplay]]. Instead of DPS, its value comes from its massive bonus damage via Bloon debuffs and an ability capable of skipping Boss skull effects and freezing even {{BTD6|BAD}}s. Towers that work well with {{BTD6|Super Brittle}} perform even better with it. The Cold bonus is not too impactful, though it has a strong synergy with [[Popseidon]] especially with its ability. | ||
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The Herald of Everfrost and its ability have varied matchups against each Boss: | The Herald of Everfrost and its ability have varied matchups against each Boss: | ||
*[[Bloonarius (BTD6)|Bloonarius]]: Least effective matchup, since most Paragons already deal enough damage to deal with its minions by the late game. However, the ability's slowdown is effective against BAD spawns and limiting the Boss's progression on shorter maps. | *[[Bloonarius (BTD6)|Bloonarius]]: Least effective matchup, since most Paragons already deal enough damage and have enough pierce to deal with its minions by the late game, and the Boss does not have an invulnerability period. However, the ability's slowdown is effective against BAD spawns and limiting the Boss's progression on shorter maps. | ||
*[[Lych]]: Particularly on rounds with {{BTD6|DDT}}s and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as [[Goliath Doomship]]'s Carpet Bomb. | *[[Lych]]: Particularly on rounds with {{BTD6|DDT}}s and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as [[Goliath Doomship]]'s Carpet Bomb. | ||
*[[Vortex (BTD6)|Vortex]]: A double-edged sword, as the Boss would not be knocked back, but a detrimental tower stun can be avoided. | *[[Vortex (BTD6)|Vortex]]: A double-edged sword, as the Boss would not be knocked back, but a detrimental tower stun can be avoided. | ||
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*[[Phayze (BTD6)|Phayze]]: Good matchup, since it can prevent a warp and reduce the speed penalty of towers. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with [[Ascended Shadow]]. | *[[Phayze (BTD6)|Phayze]]: Good matchup, since it can prevent a warp and reduce the speed penalty of towers. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with [[Ascended Shadow]]. | ||
*[[Blastapopoulos (BTD6)|Blastapopoulos]]: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss. | *[[Blastapopoulos (BTD6)|Blastapopoulos]]: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss. | ||
*[[Diamondback]]: Having an extra segment leaves more opportunity to hit multiple parts of the Boss at once, | *[[Diamondback]]: Having an extra segment leaves more opportunity to hit multiple parts of the Boss at once, though this also leaves more area to partially consume pierce. The Rattle Tail keeping its shield's health from before the skull make it easier to trigger its self-debuffs, or keep them if the shield was already destroyed. | ||
If the Paragon is mainly used for the damage debuff, getting a high degree is important to maximize the uptime, but it cannot reach full uptime without an external attack speed buff, and they do benefit reducing the long cooldown of the Fimbulwinter ability as well as cooling Blastapopoulos faster. Obtaining at least full uptime for the damage debuff requires {{BTD6 mk|Paragon of Power}}<!--"requires [mk] and at least D78" is necessary to add if the MK is a full prereq--> and at least Degree 78,<!--20*.617284*.8083=9.97901314--> with this MK and Degree 91 together having about 103%<!--10/(20*.598444*.8083)--> uptime. The direct damage increases are not too significant, but can help to an extent. Otherwise, if the Paragon is mainly used for skull skip, then Degree 1 is enough if the player buys it several rounds in advance. | If the Paragon is mainly used for the damage debuff, getting a high degree is important to maximize the uptime, but it cannot reach full uptime without an external attack speed buff, and they do benefit reducing the long cooldown of the Fimbulwinter ability as well as cooling Blastapopoulos faster. Obtaining at least full uptime for the damage debuff requires {{BTD6 mk|Paragon of Power}}<!--"requires [mk] and at least D78" is necessary to add if the MK is a full prereq--> and at least Degree 78,<!--20*.617284*.8083=9.97901314--> with this MK and Degree 91 together having about 103%<!--10/(20*.598444*.8083)--> uptime. The direct damage increases are not too significant, but can help to an extent. Otherwise, if the Paragon is mainly used for skull skip, then Degree 1 is enough if the player buys it several rounds in advance. | ||