Spa Pits: Difference between revisions

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*All the loops are joined into a single path, with new sections around the pool in the middle connecting them. The Bloons enter from the upper half of the top-left pool and take a full clockwise loop around the bottom-right pool, then the topmost pool, then the bottom-left pool, then the top-right pool, then exit from the other half of the top-left pool, taking partial anti-clockwise loops around the middle in between each loop.
*All the loops are joined into a single path, with new sections around the pool in the middle connecting them. The Bloons enter from the upper half of the top-left pool and take a full clockwise loop around the bottom-right pool, then the topmost pool, then the bottom-left pool, then the top-right pool, then exit from the other half of the top-left pool, taking partial anti-clockwise loops around the middle in between each loop.
* The five caves now function as line of sight blockers. Around the edges, the plants block tower placement. However, neither of these changes significantly increase the track's difficulty.
* The five caves now function as line of sight blockers. Around the edges, the plants block tower placement. However, neither of these changes significantly increase the track's difficulty.
* There are still four other entrances/exits that spawn {{BTD6 mk|Pre-game Prep}} spikes, though these entrances/exits are permanently inactive unless the player activates the secret.
* There are still four other entrances/exits, though these entrances/exits are permanently inactive unless the player activates the secret, and they do not spawn {{BTD6 mk|Pre-game Prep}} spikes.
Spa Pits is the third longest map in ''BTD6'', only behind [[Scrapyard]] and [[Logs]].
Spa Pits is the third longest map in ''BTD6'', only behind [[Scrapyard]] and [[Logs]].