Deadeye: Difference between revisions

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'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It modifies the pistol attack, gains a secondary rifle [[attack]] with high range, and unlocks the Take Aim [[Activated Ability]]. It can only use one attack at a time; it uses the rifle by default, but switches to using the pistol if it can target Bloons within the pistol's range while there are no Bloons it can target with the rifle.
'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It modifies the pistol attack, gains a secondary rifle [[attack]] with high range, and unlocks the Take Aim [[Activated Ability]].


*The rifle is a non-burst attack with 80 range and a cooldown of 1.59 seconds. It deals 10 damage, +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types. Like the pistol, the rifle has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (minimum of 18.5% due to its range restrictions, up to 34.5%<!--2.5+.4*80--> at max range before buffs).
*The rifle is a non-burst attack with 80 range and a cooldown of 1.59 seconds. It deals 10 damage, +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types. Like the pistol, the rifle has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (minimum of 18.5% due to its range restrictions, up to 34.5%<!--2.5+.4*80--> at max range before buffs).
*The pistol is the same as the previous upgrade tier, except it deals 6 damage instead of 1 and it only has 40 range. Its range is unaffected by range modifiers.
*The pistol is the same as the previous upgrade tier, except it deals 6 damage instead of 1 and it only has 40 range. Its range is unaffected by range modifiers.
The Desperado can only use one attack at a time. It uses the rifle by default, but the rifle cannot target Bloons that are within range of the pistol. It uses the pistol only if there are Bloons it can target using the pistol and none it can target using the rifle.


Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds, with a cooldown of 30 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. It cannot directly target sub-towers.
Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds, with a cooldown of 30 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. It cannot directly target sub-towers.