Paragon: Difference between revisions
→Takeaways: updating and correcting this, since the switch version is more up to date |
→Degrees: more clarification about how this works with mutations |
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===Degrees=== | ===Degrees=== | ||
The '''Degree''' of a Paragon determines | The '''Degree''' of a Paragon determines the [[attack speed]], [[pierce]], [[damage]], and [[ability cooldown]]s of the Paragon's mechanics, including all its [[attack]]s, [[projectile]]s, and [[Activated Ability|Activated Abilities]]. Each of the Paragon's Degree-dependent stats has both a base stat (used at Degree 1) and a formula that modifies it based on its Degree. These formulas apply before [[mutation]]s, such as [[buff]]s, [[Monkey Knowledge (BTD6)|Monkey Knowledge]], and [[Perk]]s; for example, the [[Apex Plasma Master]]'s Degree affects its extra damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, since that is inherent to the Paragon's projectiles, but does not affect its extra damage to MOAB-Class Bloons from {{BTD6 mk|Force vs Force}}. Cosmetically, every Paragon has a different model for Degrees 1–19, 20–39, 40–59, 60–79, and 80–100. | ||
The amount of Paragon power the Paragon absorbs determines its Degree, with higher Degrees requiring exponentially more power to reach than lower Degrees. There is no way to change a Paragon's Degree after creating it. The formula to determine how much power each Degree requires is: | |||
<math>P = \begin{cases} 0, & D = 1 \\ \frac{50D^3 + 5025D^2 + 168324D + 843000}{600}, & 2 \leq D \leq 99 \\ 200000, & D = 100\end{cases}</math>, | <math>P = \begin{cases} 0, & D = 1 \\ \frac{50D^3 + 5025D^2 + 168324D + 843000}{600}, & 2 \leq D \leq 99 \\ 200000, & D = 100\end{cases}</math>, | ||