Sentry Expert (BTD6): Difference between revisions

qwerty your edit ruined the page i was already working on
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==Mechanics==
==Mechanics==
When an Engineer Monkey with Sentry Expert is about to deploy a Sentry, it determines which type of Sentry to deploy using a scoring system based on the types of Bloons and Sentries on the map at that moment. Only the outer layers of Bloons are taken into consideration, and [[Camo Bloon (BTD6)|Camo Bloon]]s count even if the Engineer Monkey doesn't have [[Camo detection]], though it ignores Bloon types that aren't part of the default roundset (such as [[Boss Bloon]]s and ''[[Frontier Legends]]'' Bloons). Sentries placed by other Sentry Expert Engineer Monkeys affect its scores in the same way as its own Sentries. It calculates the score of each Sentry type in the following steps:
When an Engineer Monkey with Sentry Expert is about to deploy a Sentry, it determines the Sentry type using a system that evaluates the types of all Bloons and Sentries on the map at that moment, then assigns a score to each Sentry type based on that. Only the outer layers of Bloons are taken into consideration, and [[Camo Bloon (BTD6)|Camo Bloon]]s count even if the Engineer Monkey doesn't have [[Camo detection]], though it ignores Bloon types that aren't part of the default roundset (such as [[Boss Bloon]]s and ''[[Frontier Legends]]'' Bloons). Sentries placed by other Sentry Expert Engineer Monkeys affect its scores in the same way as its own Sentries. It calculates the score of each Sentry type in the following steps:


#The Sentry type's score changes based on the proportions of Bloons currently on the map (the percentage of Bloons of each type, not the actual amounts). This works by applying a multiplier (positive or negative, depending on the Sentry type) to the proportions of specific Bloon types, then adding those to its score modifiers.
#The Sentry type's score changes based on the proportions of Bloons currently on the map (the percentage of Bloons of each type, not the actual amounts). This works by applying a multiplier (positive or negative, depending on the Sentry type) to the proportions of specific Bloon types, then adding those to its score modifiers.