Sentry Expert (BTD6): Difference between revisions

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===Takeaways===
===Takeaways===
*Each Sentry type bases its priority on the proportions of specific Bloon types that are on the map, and any other Bloon types only matter for the total number of Bloons.
*Each Sentry type's priority depends on the proportions of specific Bloon types that are on the map; any other Bloon types only matter for determining Bloon type proportions out of the total number of Bloons.
**Crushing Sentry gains priority from Purples and Ceramics, and gains extra priority if there are no Crushing Sentries and at least 15 Ceramics.
**Crushing Sentry gains priority from Purples and Ceramics, and gains extra priority if there are no Crushing Sentries and at least 15 Ceramics.
**Boom Sentry gains priority from Leads, loses priority from Blacks and MOABs, and gains extra priority if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks.
**Boom Sentry gains priority from Leads, loses priority from Blacks and MOABs, and gains extra priority if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks.
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***Effectively, if there are at least 10 MOABs and not enough other Sentries to handle their Ceramic children, it pre-emptively de-prioritizes Energy Sentries until at least one Crushing Sentry and one Cold Sentry are up.
***Effectively, if there are at least 10 MOABs and not enough other Sentries to handle their Ceramic children, it pre-emptively de-prioritizes Energy Sentries until at least one Crushing Sentry and one Cold Sentry are up.
*All Sentry types slightly lose priority based on how many of them already exist on the map.
*All Sentry types slightly lose priority based on how many of them already exist on the map.
**Because of this and that it prioritizes Crushing Sentry, Boom Sentry, Cold Sentry, or Energy Sentry, in that order, if there are no Bloons on-screen that can modify scores, it cycles through each Sentry type in order.
**Because of this, and that it prioritizes Sentries in a specific order if the highest score is tied, it naturally cycles through each Sentry type in order if there are no Bloons on-screen that can modify scores (though it isn't consistent with attack speed modifiers or other ways of adding and removing Sentries).


==Sentries==
==Sentries==