Sentry Expert (BTD6): Difference between revisions
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===Takeaways=== | ===Takeaways=== | ||
*Each Sentry type | *Each Sentry type's priority depends on the proportions of specific Bloon types that are on the map; any other Bloon types only matter for determining Bloon type proportions out of the total number of Bloons. | ||
**Crushing Sentry gains priority from Purples and Ceramics, and gains extra priority if there are no Crushing Sentries and at least 15 Ceramics. | **Crushing Sentry gains priority from Purples and Ceramics, and gains extra priority if there are no Crushing Sentries and at least 15 Ceramics. | ||
**Boom Sentry gains priority from Leads, loses priority from Blacks and MOABs, and gains extra priority if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks. | **Boom Sentry gains priority from Leads, loses priority from Blacks and MOABs, and gains extra priority if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks. | ||
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***Effectively, if there are at least 10 MOABs and not enough other Sentries to handle their Ceramic children, it pre-emptively de-prioritizes Energy Sentries until at least one Crushing Sentry and one Cold Sentry are up. | ***Effectively, if there are at least 10 MOABs and not enough other Sentries to handle their Ceramic children, it pre-emptively de-prioritizes Energy Sentries until at least one Crushing Sentry and one Cold Sentry are up. | ||
*All Sentry types slightly lose priority based on how many of them already exist on the map. | *All Sentry types slightly lose priority based on how many of them already exist on the map. | ||
**Because of this and that it prioritizes | **Because of this, and that it prioritizes Sentries in a specific order if the highest score is tied, it naturally cycles through each Sentry type in order if there are no Bloons on-screen that can modify scores (though it isn't consistent with attack speed modifiers or other ways of adding and removing Sentries). | ||
==Sentries== | ==Sentries== | ||