Sentry Expert (BTD6): Difference between revisions

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Sentries get the following benefits from [[crosspath]]ing:
Sentries get the following benefits from [[crosspath]]ing:
*[[Larger Service Area (BTD6)|Larger Service Area]] increases the Sentries' [[range]] by +4.
*[[Larger Service Area (BTD6)|Larger Service Area]] increases the Sentries' [[range]] by +4.
*[[Deconstruction (BTD6)|Deconstruction]] allows the Sentries to deal +1 damage to [[MOAB-Class Bloon (BTD6)|MOAB-Class Bloon]]s and +1 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s (+2 in total to Fortified MOAB-Class).
*[[Deconstruction (BTD6)|Deconstruction]] allows the Sentries to deal +1 damage to [[MOAB-Class Bloon]]s and +1 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s (+2 in total to Fortified MOAB-Class). For Energy Sentries, this stacks with their inherent extra damage to MOAB-Class Bloons.
*[[Oversize Nails (BTD6)|Oversize Nails]] increases the Sentries' [[pierce]] by 50% from the base amount.
*[[Oversize Nails (BTD6)|Oversize Nails]] increases the Sentries' [[pierce]] by 50% from the base amount.
*[[Pin (BTD6)|Pin]] allows the Sentries to stun Bloons for 1 second (except the Cold Sentry).
*[[Pin (BTD6)|Pin]] allows the Sentries (except Cold Sentries) to stun Bloons for 1 second upon popping their outer layers.


=== Crushing Sentry ===
=== Crushing Sentry ===
[[File:BTD6 SentryCrushingPortrait.png|right|50px]]
[[File:BTD6 SentryCrushingPortrait.png|right|50px]]
The '''Crushing Sentry''' fires spiked balls every 1.2 seconds that can bounce off blockers, similarly to [[Spike-o-pult (BTD6)|Spike-o-pult]]; however, they'll not rehit Bloons after bouncing off obstacles. Each spiked ball can pop up to 22 Bloons per shot (33 with [[Oversize Nails (BTD6)|Oversize Nails]]). It deals 2 [[damage]], +4 to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, and has the {{BTD6 dt|Shatter}} damage type (can pop [[frozen]] Bloons but not [[Lead Bloon (BTD6)|Lead Bloon]]s).
The '''Crushing Sentry''' fires spiked balls every 1.2 seconds that can bounce off blockers, similarly to [[Spike-o-pult (BTD6)|Spike-o-pult]], except they can't rehit Bloons after bouncing. Each spiked ball can pop up to 22 Bloons per shot (33 with [[Oversize Nails (BTD6)|Oversize Nails]]). It deals 2 [[damage]], +4 to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, and deals {{BTD6 dt|Shatter}}-type damage (can damage [[frozen]] Bloons but not [[Lead Bloon (BTD6)|Lead Bloon]]s).
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=== Boom Sentry ===
=== Boom Sentry ===
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=== Cold Sentry ===
=== Cold Sentry ===
[[File:BTD6 SentryColdPortrait.png|right|50px]]
[[File:BTD6 SentryColdPortrait.png|right|50px]]
The '''Cold Sentry''' fires ice bombs every 1.5 seconds that explode on contact, similar to [[Cryo Cannon (BTD6)|Cryo Cannon]]. Its explosion has 18 radius, dealing 1 damage and freezes up to 24 Bloons (36 with [[Oversize Nails (BTD6)|Oversize Nails]]) for 1.5 seconds, and inflicts [[Permafrost (effect)|Permafrost]] (50% slowdown for infinite duration). Both the freeze and Permafrost effects soak up to 2 layers. It does not damage or freeze White Bloons, Lead Bloons, frozen Bloons, or [[MOAB-Class Bloon]]s, and will never target MOAB-class Bloons.
The '''Cold Sentry''' fires ice bombs every 1.5 seconds that explode on contact, similar to [[Cryo Cannon (BTD6)|Cryo Cannon]]. Its explosion has 18 radius, deals 1 damage, has 24 pierce (36 with [[Oversize Nails (BTD6)|Oversize Nails]]), freezes 2 layers for 1.5 seconds, and applies [[Permafrost (effect)|Permafrost]] (50% speed reduction for 2 layers). It does not damage or freeze White Bloons, Lead Bloons, frozen Bloons, or [[MOAB-Class Bloon]]s, and will never target MOAB-Class Bloons.
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