Deadeye: Difference between revisions

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'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks a rifle [[attack]] that the Desperado uses on Bloons that are out of range of the pistol. It is a non-burst attack with 80 range and a cooldown of 1.59 seconds. It deals 10 [[damage type|Normal-type]] damage and +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s. It has 4 [[pierce]], allowing it to hit up to 3 other Bloons within a small radius of the target Bloon. This upgrade also modifies the pistol, increasing its base damage from 1 to 6 but reducing its range to 40, and unlocks the Take Aim [[Activated Ability]].
'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks a long-range rifle [[attack]] that the Desperado uses on Bloons that are out of range of the pistol. It is a non-burst attack that shoots more slowly than the pistol, but deals 10 damage and +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can damage all Bloon types. Like the pistol attack, it has a chance to [[crit]] for 4× damage depending on the distance between the Desperado and the target Bloon.


Like the pistol, the rifle has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (minimum of 18.5% due to its range restrictions, up to 34.5%<!--2.5+.4*80--> at max range before buffs).
This upgrade also modifies the pistol, increasing its base damage from 1 to 6 but reducing its range to 40. It also unlocks the Take Aim [[Activated Ability]], which allows the Desperado to temporarily [[buff]] a selected [[tower]], increasing its [[range]] by 25%, reducing its projectile spread by 50%, and granting it [[Camo detection]] for 15 seconds, with a 30-second cooldown.<section end="lede"/>
 
==Mechanics==
===Rifle===
The rifle attack has 80 range and a cooldown of 1.59 seconds. It deals 10 [[damage type|Normal-type]] damage and +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s. It has 4 [[pierce]], allowing it to hit up to 3 other Bloons within a small radius of the target Bloon. Like the pistol, the rifle has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (minimum of 18.5% due to its range restrictions, up to 34.5%<!--2.5+.4*80--> at max range before buffs).


The Desperado can only use one attack at a time. It uses the rifle by default, but the rifle cannot target Bloons that are within range of the pistol (that is, the deadzone). It uses the pistol only if there are Bloons it can target using the pistol and none it can target using the rifle. Range modifiers only affect the rifle's range, not the pistol's.
The Desperado can only use one attack at a time. It uses the rifle by default, but the rifle cannot target Bloons that are within range of the pistol (that is, the deadzone). It uses the pistol only if there are Bloons it can target using the pistol and none it can target using the rifle. Range modifiers only affect the rifle's range, not the pistol's.


Take Aim allows the player to select any [[tower]] on-screen (except [[sub-tower]]s and [[Beast Handler (BTD6)|Beast Handler]]s that control a path 3 beast but not a path 1 or path 2 beast<!-- it can target 000 handlers -->) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds, with a cooldown of 30 seconds. While it cannot target sub-towers, if it targets a tower that has any sub-towers, all those sub-towers also receive its buff.<section end="lede"/>
If [[crosspath]]ed with [[Quickdraw (BTD6)|Quickdraw]] or [[Standoff]], when using the rifle attack, the Desperado does not count Bloons within its deadzone when determining these upgrades' attack speed modifiers. However, if crosspathed with [[Nomad]], its attack speed modifier does count Bloons within the deadzone.


If [[crosspath]]ed with [[Quickdraw (BTD6)|Quickdraw]] or [[Standoff]], while using the rifle attack, the Desperado does not count Bloons within the deadzone when determining these upgrades' attack speed modifiers. However, if crosspathed with [[Nomad]], the rifle does count Bloons within the deadzone for its attack speed modifier.
===Take Aim===
Take Aim is an [[Activated Ability]] that allows the player to select any [[tower]] on-screen (except [[sub-tower]]s and [[Beast Handler (BTD6)|Beast Handler]]s that control a path 3 beast but not a path 1 or path 2 beast<!-- it can target 000 handlers -->). It applies a [[buff]] that grants +25% range, -50% projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]]. While it cannot target sub-towers, if it targets a tower that has any sub-towers, all those sub-towers also receive its buff. It lasts for 15 seconds and has a 30-second cooldown.


==Stats==
==Stats==