Nourishment: Difference between revisions

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==Strategy==
==Strategy==
{{Strategy needed|Elaborate when you should use nourishment, how to optimize mana gains, and so on}}
{{Strategy needed|Elaborate when you should use nourishment, how to optimize mana gains, and so on. Also confirm if he's a useful income generator or not or just a bonus}}
{{Outdated|v56.0 removed xp gains so this section is nothing now}}
{{BTD6 last updated|56.0|section=y}}
{{BTD6 last updated|56.0|section=y}}
It is recommended to use Nourishment earlier rounds to maximise cash gain, unless incoming rounds are threatening. It's also recommended to keep maximising Mana unless Mana is nearly full, so the next Nourishment can gain more Cash per use.
It is recommended to use Nourishment earlier rounds to maximise cash gain, unless incoming rounds are threatening. It's also recommended to keep maximising Mana unless Mana is nearly full, so the next Nourishment can gain more Cash per use.

Revision as of 14:42, 5 August 2026

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: is Nourishment affected by Monkey City/Thrive/etc?
Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: v56.0 removed corvus xp
Nourishment
Sacrifices all Mana and converts it into Hero XP. Cooldown cannot be modified.
Level unlocked 1
Mana cost Consumes all Mana
Cooldown 60 seconds
Hotkey Tower Panel Inventory 13

Nourishment is one of Corvus's Spellbook spells in Bloons TD 6. It is an instant spell that converts all currently stored Mana into cash. It is disabled in all cash generating modes and Frontier Legends.

Nourishment gives cash rounded up to the next $5. When first unlocked, Nourishment gives $0.5 per Mana, then $2 per Mana at levels 15-19, and finally $8 at level 20.

Nourishment cannot have its cooldown modified by Recovery.

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Elaborate when you should use nourishment, how to optimize mana gains, and so on. Also confirm if he's a useful income generator or not or just a bonus
This section was last updated for: version 56.0

It is recommended to use Nourishment earlier rounds to maximise cash gain, unless incoming rounds are threatening. It's also recommended to keep maximising Mana unless Mana is nearly full, so the next Nourishment can gain more Cash per use.

Update history

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“
The cycle of Recovery into Nourishment over and over to maximize XP earnings while never having corvus attack ruins the fun of actually playing this hero, so we’re ending this.
— Update notes
”
  • Nerf Recovery no longer applies cooldown reduction to Nourishment
  • Nerf No longer usable in Frontier Legends (undocumented) (bug fix)
“
The perma-nourish gameplay loop has created an unhealthy gap between casual play and high-micro playstyles, rather than continuing to tweak XP numbers we’re removing the XP interaction entirely: Nourishment now directly grants cash per Mana spent across all levels.
— Update notes
”
  • Neutral Now converts Mana to cash instead of Hero XP at all levels, instead of only at level 20
    • Levels 1–14: 2 XP/Mana → $0.5/Mana
    • Levels 15–19: 4 XP/Mana → $2/Mana
  • Buff Level 20: Cash generation increased ― $1/Mana → $8/Mana
  • Buff Cash generated rounds up to the next $5 at all levels, including at level 20 now
  • Nerf Now disabled in CHIMPS and Deflation at all levels, instead of only at level 20
  • Description changed for levels 1-19
Before Sacrifices all Mana and converts it into Hero XP. Cooldown cannot be modified.
After Sacrifices all Mana and converts it into Cash. Cooldown cannot be modified.
  • Description changed for level 20
Before Consumes all Mana and converts it into cash.
After Sacrifices all Mana and converts it into Cash. Cooldown cannot be modified.

In other languages

Language Name / Description Notes
Arabic التغذية
يقوم بالتضحية بالمانا كلها ومن ثم تحويلها نقاط خبرة البطل. يتعذر تعديل فترة التهدئة.
—
Danish Næring
Ofrer al Mana og konverterer det til Helte EP. Nedkøling kan ikke ændres.
—
German Ernährung
Opfert alle Mana und verwandelt sie in Helden-XP. Die Abkühlphase kann nicht modifiziert werden.
—
Spanish Nutrición
Sacrifica todo el maná y lo convierte en PE de héroe. La recuperación no puede modificarse.
—
Spanish (LA) Nutrición
Sacrifica todo el maná y lo convierte en PE de héroe. No se puede modificar la recuperación.
—
Finnish Ravitsemus
Uhraa kaiken manan ja muuntaa sen sankarin XP:ksi. Palautumisaikaa ei voi muuttaa.
—
French Alimentation
Sacrifie tout le mana et le convertit en XP de héros. Le temps de recharge ne peut pas être modifié.
—
Italian Nutrimento
Sacrifica tutto il mana e lo converte in PE eroe. Il tempo di ricarica non può essere modificato.
—
Japanese エイヨウ
すべてのマナを犠牲にし、ヒーローのXPに変換する。クールダウンは変更不能。
—
Korean 영양 보충
모든 마나를 소모해 영웅 XP로 전환합니다. 쿨다운은 개조가 불가능합니다.
—
Dutch Voeding
Offert alle mana op en zet deze om in XP voor de held. Afkoeltijd kan niet worden aangepast.
—
Norwegian Næring
Ofrer all mana og konverterer det til helte-XP. Nedkjøling kan ikke endres.
—
Polish Odżywienie
Poświęca całą manę i zamienia ją na PD bohatera. Czas odnowienia nie może zostać zmieniony.
—
Portuguese (Brazil) Sustento
Sacrifica todo o mana e o converte em XP de herói. A recarga não pode ser modificada.
—
Russian Питание
Жертвует всей маной и превращает ее в очки опыта героя. Восстановление изменить нельзя.
—
Swedish Näring
Offrar all Mana och omvandlar den till hjälte-XP. Nedkylningen kan inte modifieras.
—
Thai การบำรุง
สละมานาทั้งหมดและแปลงเป็น XP ให้กับฮีโร่ เวลาคูลดาวน์แก้ไขไม่ได้
—
Turkish Besleme
Tüm Manayı feda eder ve Kahraman XP’sine dönüştürür. Gecikme süresi değiştirilemez.
—
Chinese (simplified) 滋养
牺牲所有法力值并将其转化为英雄经验值。冷却时间不可修改。
—
Chinese (traditional) 滋養
耗費所有法力,將其轉換為英雄的經驗值。冷卻時間無法更改。
—
This list was last updated for: version 45.3