Mermonkey (BTD6): Difference between revisions

→Strategy: most of this section was fluff that re-explained what all the paths do instead of how you use them, which is not the purpose of strategy sections, so i rewrote the whole thing
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|56.0|section=y}}
Mermonkeys are amphibious towers that have a large variety of synergies with other towers. They fire tridents that act like a mini [[Hydra Rocket Pods (BTD6)|Hydra Rocket Pod]], and gain different attacks as they level up to serve many different niches in the mid to lategame. Its base tower is very strong for its cost despite its relatively slow speed and low range when not placed in water, two-shotting most early-game Bloons.
The Mermonkey is a versatile tower that has roles at all stages of a run. It generally suffers from low range, even when placed in water, but stacking [[Echosense Network]] can improve this without much additional cost. While viable without water, placing Mermonkeys in water helps in the long run if possible, since it stacks multiplicatively with Echosense.
 
*The base Mermonkey is one of the most cost-effective starting and earlygame towers due to its [[Hydra Rocket Pods (BTD6)|Hydra Rocket Pods]]-style mechanics, high pierce and damage, and reasonable attack speed, allowing it to one- or two-shot most earlygame Bloons.
* Mermonkeys have very high power, but can struggle with range. They gain a significant range boost upon being placed in water and can gain a colossal range boost by stacking multiple [[Echosense Network]] mermonkeys.
*Path 1 compresses multiple roles. Its tentacles can eliminate non-Super Ceramic Bloons, its ink stalls lower-tier blimps starting at tier 4, and its pierce buffs mainly support towers with naturally high pierce that still want to use up all their pierce (such as [[Spike Factory (BTD6)|Spike Factories]] and [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]). [[Lord of the Abyss]] is notably the only way to add water to maps without water in [[CHIMPS]] and some other modes.
* The top path focuses on pierce, unlocking the abyssal creature. It attacks with multiple high pierce tentacles and enhances the pierce of nearby monkeys.
*Path 2 focuses on stalling and cleaning up non-blimp Bloons by freezing. The higher tiers do more damage to Bloons further away and can stall Ceramics over great distances, which remains useful in the lategame for Super Ceramics, but they can't stall White Bloons or Purple Bloons. [[Arctic Knight]] and [[Popseidon]]'s abilities work best on maps with lots of closed-in walls.
* The middle path unlocks water based attacks. The tridents now deal freezing damage and do even more damage the further they travel. It gains an ability to fire a huge stream of bouncing ice balls. Range greatly benefits the tower, allowing it to fire at bloons where it would deal the most damage. It also benefits from walls, allowing the ice balls to re-hit targets much more often.
*Path 3 is support-oriented. Its trance stalls and displaces Bloons in short bursts, including blimps at higher tiers, which can allow towers with area-of-effect attacks to distribute their damage more effectively (especially with [[Symphonic Resonance]] by using the trance totem). The main use of the higher tiers is stalling and its unique mechanic that triggers [[damage over time]] on Bloons all at once, which is powerful with towers that deal a lot of DoT over very long durations, such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. It has other minor support functions, including removing camo, buffing other [[Magic]] towers' pierce, and buffing [[Hero]]es' range and ability cooldowns.
* The bottom path allows the Mermonkey to support other towers. The song it sings hypnotizes nearby bloons, causing them to circle around the mermonkey for a significant amount of time, and detonates all damage-over-time effects on the target, limited in damage but letting those effects be re-applied. It later can echo the song from a totem, allowing it to be re-positioned and its timing to be reset, and have the song buff [[Hero|Heroes]] and Magic Monkeys.


==Pre-release==
==Pre-release==