Beast Handler (BTD6): Difference between revisions
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<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \text{percent}\rfloor</math> | <math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \text{percent}\rfloor</math> | ||
For [[Velociraptor]] and above, bonus stun damage is also affected by merging. The increased value is | For [[Velociraptor]] and above, bonus stun damage is also affected by merging. The increased value is based on the base damage increase from merging, and is calculated before the multiplicative bonus: | ||
<math>\text{Bonus Stun Damage}=\text{Base Bonus Stun Damage} + \lfloor\frac{\text{Damage Range} \times \text{percent}}{\text{Stun Bonus Divisor}}\rfloor</math> | <math>\text{Bonus Stun Damage Additive}=\text{Base Bonus Stun Damage} + \lfloor\frac{\text{Damage Range} \times \text{percent}}{\text{Stun Bonus Divisor}}\rfloor</math> | ||
The <math>\text{Stun Bonus Divisor}</math> above is 3.<!--at least, now--> | The <math>\text{Stun Bonus Divisor}</math> above is 3.<!--at least, now--> | ||