Damage type: Difference between revisions
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''' | '''ilDamage types''' are a game mechanic in the {{series|Bloons TD}} and in ''[[Bloons Pop!]]''. They are a property of [[damage]] that determines which types of [[Bloon]]s the damage can or cannot be dealt to. This mechanic was introduced in the mobile versions of ''[[Bloons TD 5 (multiplatform)|Bloons TD 5]]'', ''[[Bloons TD Battles (multiplatform)|Bloons TD Battles]]'', and ''[[Bloons Monkey City (multiplatform)|Bloons Monkey City]]'' as a way of standardising the [[Bloon immunity|immunity]] system used in the Flash versions of these games and in all prior games. | ||
==''Bloons TD'' series== | ==''Bloons TD'' series== | ||
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!Cold | !Cold | ||
|Ice Monkey, Engineer Monkey | |Ice Monkey, Engineer Monkey | ||
| | |||
|- | |- | ||
!Glacier | !Glacier | ||
|Ice Monkey, Silas | |Ice Monkey, | ||
|Silas | |||
|- | |- | ||
!Frigid | !Frigid | ||
|Mermonkey, Skywarden, Druid, Silas | |Mermonkey, Skywarden, Druid, | ||
|Silas | |||
|- | |- | ||
!Energy | !Energy | ||