Coldchain: Difference between revisions

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m the slowing effect seems to be separate from the combo, since it has its own duration
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'''Coldchain''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the Ice Combo, which triggers additional effects by damaging Bloons depending on the number of times the combo effect was applied to it from a Skywarden with this upgrade, [[Frozen Verdict]], or [[Winter's Mercy]]. The combo ends on a Bloon after 2 seconds if it does not get re-applied.
'''Coldchain''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade causes its [[projectile]]s to apply a [[slow]]ing effect to the first [[Bloon]] each one deals damage to, reducing their movement speed by 25% for 3 seconds. [[MOAB-Class Bloon]]s do not move slower, and the duration does not refresh on Bloons already slowed by it, but these still count as the first Bloon hit. This upgrade also unlocks the Ice Combo:
#The combo effect applies to all Bloons that take damage from an arrow from a Skywarden with one of these upgrades, indicated by a circling blue mark. All projectiles that hit affected Bloons consume one less [[pierce]] (effectively losing zero pierce, except from Bloons that consume extra pierce and projectiles that have pierce penalties). Additionally, the first Bloon an arrow damages moves 25% slower for 3 seconds. [[MOAB-Class Bloon]]s do not move slower, and the duration does not refresh on Bloons already slowed by it, but these still count as the first Bloon hit.
#All Skywardens with this upgrade, [[Frozen Verdict]], or [[Winter's Mercy]] apply a circling blue mark to all Bloons they deal damage to, which lasts for 2 seconds. If they damage a Bloon that already has a mark, it refreshes the duration and advances the combo. All projectiles that hit affected Bloons consume one less [[pierce]] (effectively losing zero pierce, unless they have pierce penalties or hit Bloons that consume extra pierce), including projectiles from other towers.
#Starting on the third hit, each arrow applies the slowing effect to all other Bloons within an 8-unit radius of the affected Bloon.
#Starting on the third hit, each arrow applies the slowing effect to all other Bloons within an 8-unit radius of the affected Bloon.
#Starting on the fourth hit, each arrow spawns five shrapnel projectiles, spread over a 25° angle, in the same direction as the arrow. These projectiles have 3 pierce, deal 3 {{BTD6 dt|12}}-type damage and +3 damage to frozen Bloons, and have a 35% chance to freeze non-MOAB-Class Bloons for 1.5 seconds (affecting all layers).<section end="lede"/>
#Starting on the fourth hit, each arrow spawns five shrapnel projectiles, spread over a 25° angle, in the same direction as the arrow. These projectiles have 3 pierce, deal 3 {{BTD6 dt|12}}-type damage and +3 damage to frozen Bloons, and have a 35% chance to freeze non-MOAB-Class Bloons for 1.5 seconds (affecting all layers).<section end="lede"/>