Projectile Ricochet: Difference between revisions
Qwertyxp2000 (talk | contribs) So... it now only ricochets without the Last thing? |
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'''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]. The ricochet effect does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs). | '''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]. The ricochet effect only affects projectiles that travel in a straight line and does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs). | ||
After hitting a Bloon, the ricochet effect targets "Close" from the point of impact and can only seek Bloons located between 5 and 2,000 units (map-wide) from its current position. Projectiles can only bounce a maximum of two times, and after that, or if there is no target in range, they will continue their movement in a straight line. | |||
==Tips== | ==Tips== | ||
Revision as of 17:51, 30 August 2026
| Towers gain +2 pierce, and their projectiles will now ricochet to nearby Bloons. Magic Towers gain +4 pierce. |
| Obtained | Social Season Event #2 | |
|---|---|---|
| Introduced | Version 55.0 | |
Projectile Ricochet is a Perk in Bloons TD 6. It grants +2 pierce to all towers, increased to +4 for Magic towers, and causes projectiles to ricochet in a similar manner to M.O.A.R Glaives. The ricochet effect only affects projectiles that travel in a straight line and does not affect track-based attacks, anything that snaps onto a target (e.g. Sniper Monkey's bullets), or anything that alters projectile movement (e.g. Alchemist's potions, Boomerang Monkey's boomerangs).
After hitting a Bloon, the ricochet effect targets "Close" from the point of impact and can only seek Bloons located between 5 and 2,000 units (map-wide) from its current position. Projectiles can only bounce a maximum of two times, and after that, or if there is no target in range, they will continue their movement in a straight line.
Tips
| This tips section is empty or incomplete. See the strategy guidelines for more information on how to write tips. |
- The pierce bonus is more significant than the added ricochet. It benefits low pierce attacks the most, and any spike-based attack (especially Spike Factories) essentially gets more damage.
- Druids, Mermonkeys, and Super Monkeys benefit the most from this Perk's flat pierce bonus.
- It is not recommended for Spike-o-pult or Juggernaut, as the ricochet behavior disrupts consistency on walled maps and straight lines. However, on maps like Last Resort and Workshop where the entrance leads into a long straight path, the ricochet can be very effective in directing projectiles down the track.
Update history
Template:BTD6 update list by name
In other languages
| Language | Text | Notes |
|---|---|---|
| Arabic | ارتداد القذيفة | — |
| Danish | Projektil Ricochet | — |
| German | Projektil Ricochet | — |
| Spanish | Rebote de proyectil | — |
| Spanish (Latin America) | Rebote de Proyectil | — |
| Finnish | Ammus Riochet | — |
| French | Projétil Ricochet | — |
| Italian | Proiettile Riochet | — |
| Japanese | 投射物 リオチェット | — |
| Korean | 발사체 리코셋 | — |
| Dutch | Projectiel Riochet | — |
| Norwegian | Prosjektil Riochet | — |
| Polish | Odbicie pocisku | — |
| Portuguese (Brazil) | Ricochete de projétil | — |
| Russian | Снаряд-рикошет | — |
| Swedish | Projektilstuds | — |
| Thai | สะท้อนกระสุน | — |
| Turkish | Mermi Sekmesi | — |
| Chinese (simplified) | 投射物反弹 | — |
| Chinese (traditional) | 投射物反彈 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | تكتسب الأبراج اختراقًا إضافيًا بمقدار +2، وسترتد طلقاتها الآن إلى البلونات القريبة. وتكتسب الأبراج السحرية اختراقًا بمقدار +4. | — |
| Danish | Tårnene får +2 springkraft, og deres projektiler vil nu ricochetere mod Bloons i nærheden. Magiske tårne får +4 springkraft. | — |
| German | Türme erhalten +2 Durchschlagskraft, und ihre Projektile prallen nun auf nahe Bloons ab. Magische Türme erhalten +4 Durchschlagskraft. | — |
| Spanish | Las torres ganan +2 penetración, y sus proyectiles rebotarán hacia Bloons cercanos. Las Torres Mágicas ganan +4 penetración. | — |
| Spanish (Latin America) | Las torres ganan +2 perforación, y sus proyectiles rebotarán hacia Bloons cercanos. Las Torres Mágicas ganan +4 perforación. | — |
| Finnish | Tornit saavat +2 lävistyksen, ja niiden projektiilit kimpoilevat nyt lähistöllä oleviin blooneihin. Maagiset tornit saavat +4 lävistyksen. | — |
| French | Les tours gagnent +2 de pouvoir perforant, et leurs projectiles ricochetent désormais sur les Bloons à proximité. Les tours de magie gagnent +4 de pouvoir perforant. | — |
| Italian | Le torri guadagnano +2 penetrazione, e i loro proiettili rimbalzano ora verso i bloon vicini. Le torri magiche guadagnano +4 penetrazione. | — |
| Japanese | タワーの貫通が+2上昇し、投射物は周囲のブルーンへ跳ね返るようになる。マジックタワーの貫通が+4上昇する。 | — |
| Korean | 타워의 관통력이 +2 증가하고, 그들의 발사체가 이제 인근의 풍선으로 튕겨나갑니다. 마법 타워의 관통력은 +4 증가합니다. | — |
| Dutch | Torens krijgen +2 doorboring, en hun projectielen kaatsen nu terug naar Bloons in de buurt. Magische torens krijgen +4 doorboring. | — |
| Norwegian | Tårnene får +2 gjennomtrengning, og prosjektilene deres vil nå sprette mot bloons i nærheten. | — |
| Polish | Wieże zyskają +2 przebicia, a ich pociski będą teraz odbijać się od pobliskich blonów. Wieże magiczne zyskają +4 przebicia. | — |
| Portuguese (Brazil) | Torres ganham +2 perfuração, e seus projéteis agora ricocheteiam para Bloons próximos. Torres Mágicas ganham +4 perfuração. | — |
| Russian | Башни получают +2 к пробивающей способности, а их снаряды будут рикошетировать по ближайшим шарам. | — |
| Swedish | Tornen får +2 genomslag, och deras projektiler kommer nu att studsa mot närliggande Bloons. Magitornen får +4 genomslag. | — |
| Thai | หอคอยได้ +2 เจาะ และกระสุนของพวกมันจะสะท้อนไปยังบลูนส์ที่อยู่ใกล้เคียง หอคอยเวทมนตร์ได้ +4 เจาะ | — |
| Turkish | Kuleler +2 delme kazanır ve mermileri artık yakındaki Bloon’lara sekerek çarpar. Büyü Kuleleri +4 delme kazanır. | — |
| Chinese (simplified) | 所有塔获得+2穿透,其投射物现在会对附近的气球弹射。 | — |
| Chinese (traditional) | 塔的穿透力提升+2,且它們的投射物現在會彈射至附近的氣球。魔法塔的穿透力提升+4。 | — |
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