Blitz Box: Difference between revisions

updated
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==Blitz Box types==
==Blitz Box types==
{{research|figure out what "weightBias" and "weightForce" do in the game's data (possibly to bias towards/force draws of specific rarities after a certain number of boxes opened or items pulled?)}}
Most Toys in a Blitz Box are guaranteed to be of a specific rarity (depending on the type), while the rest can be either Common or Epic depending on probability. All toys within the same rarity have the same chance of being drawn. All Blitz Box types use the same probabilities for consumable draws; the only difference between them is the number of times they draw from the consumables pool.
Most Toys in a Blitz Box are guaranteed to be of a specific rarity (depending on the type), while the rest can be either Common or Epic depending on probability. All toys within the same rarity have the same chance of being drawn. All Blitz Box types use the same probabilities for consumable draws; the only difference between them is the number of times they draw from the consumables pool.
Ultra Deluxe Blitz Boxes always contain Epic toys. Regular and Deluxe Blitz Boxes have a counter that tracks the number of times the player opened a box of that type and did not draw an Epic toy, which resets once the player draws one. They increase the odds of drawing an Epic toy after opening a certain number of boxes, and if the player still does not draw an Epic toy after that, will force one to appear after opening even more:
*Regular Blitz Boxes increase the odds after opening 20, or guarantee one after opening 30.
*Deluxe Blitz Boxes increase the odds after opening 2, or guarantee one after opening 4.
{|class="wikitable"
{|class="wikitable"
!rowspan="2"|Type
!rowspan="2"|Type
!colspan="3"|Guaranteed toys
!colspan="3"|Guaranteed toys
!colspan="5"|Chance-based toys
!colspan="3"|Chance-based toys
!rowspan="2"|Total toy draws
!rowspan="2"|Total toy draws
!rowspan="2"|Consumable draws
!rowspan="2"|Consumable draws
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!Common
!Common
!Epic
!Epic
!Bias rate
!Force rate
|-
|-
|[[File:BB ui icon blitz box blue large.png|30px]] Blitz Box
|[[File:BB ui icon blitz box blue large.png|30px]] Blitz Box
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|95%
|95%
|5%
|5%
|20
|30
|5
|5
|1
|1
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|15%
|15%
|7
|7
|17
|25
|6
|6
|{{BB bloonstone|200}}
|{{BB bloonstone|200}}
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|85%
|85%
|15%
|15%
|0
|0
|100
|100
|25
|25
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==Consumable rates==
==Consumable rates==
{{Outdated|energy was replaced with lives in 0.9.4, which do not appear in blitz boxes}}
{|class="wikitable"
{|class="wikitable"
!Item
!Item
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|-
|-
|{{BB gold|50|name=y}}
|{{BB gold|50|name=y}}
|{{frac|15|89}}
|15%
|-
|-
|{{BB gold|100|name=y}}
|{{BB gold|100|name=y}}
|{{frac|10|89}}
|10%
|-
|-
|{{BB gold|200|name=y}}
|{{BB gold|200|name=y}}
|{{frac|5|89}}
|5%
|-
|{{BB energy|5|name=y}}
|{{frac|15|89}}
|-
|{{BB energy|15|name=y}}
|{{frac|10|89}}
|-
|-
|{{BB token|Banish|1|name=y}}
|{{BB token|Banish|1|name=y}}
|{{frac|5|89}}
|13%
|-
|-
|{{BB token|Pin|1|name=y}}
|{{BB token|Pin|1|name=y}}
|{{frac|10|89}}
|17%
|-
|-
|{{BB token|Reroll|1|name=y}}
|{{BB token|Reroll|1|name=y}}
|{{frac|10|89}}
|17%
|-
|-
|{{BB token|Respec|1|name=y}}
|{{BB token|Respec|1|name=y}}
|{{frac|3|89}}
|10%
|-
|{{BB token|XP Boost|1|name=y}}
|12%
|-
|-
|{{BB token|Revive|1|name=y}}
|{{BB token|Revive|1|name=y}}
|{{frac|1|89}}
|1%
|-
|{{BB token|XP Boost|1|name=y}}
|{{frac|5|89}}
|}
|}
==Update history==
{{BB change list by name|Blitz Box}}


==Navigation==
==Navigation==
{{BB nav}}
{{BB nav}}
[[Category:Game mechanics in Bloons Blitz]][[Category:Currencies and resources]]
[[Category:Game mechanics in Bloons Blitz]][[Category:Currencies and resources]]