Template:BTD6 effect: Difference between revisions

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-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddLead|}}}{{{damageAddLead after|}}}|<tr><th>[[Lead damage]]</th><td>+{{{damageAddLead|0}}} {{#if:{{{damageAddLead after|}}}|→ +{{{damageAddLead after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>[[Lead damage]]</th><td>+{{{damageModifierForLead|0}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{{damageModifierForLead after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddCeramic|}}}{{{damageAddCeramic after|}}}|<tr><th>[[Ceramic damage]]</th><td>+{{{damageAddCeramic|0}}} {{#if:{{{damageAddCeramic after|}}}|→ +{{{damageAddCeramic after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCeramic|}}}{{{damageModifierForCeramic after|}}}|<tr><th>[[Ceramic damage]]</th><td>+{{{damageModifierForCeramic|0}}} {{#if:{{{damageModifierForCeramic after|}}}|→ +{{{damageModifierForCeramic after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddCeramicExceptCAS|}}}{{{damageAddCeramicExceptCAS after|}}}|<tr><th>[[Ceramic damage]]<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{{damageAddCeramicExceptCAS|0}}} {{#if:{{{damageAddCeramicExceptCAS after|}}}|→ +{{{damageAddCeramicExceptCAS after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCeramicExceptCAS|}}}{{{damageModifierForCeramicExceptCAS after|}}}|<tr><th>[[Ceramic damage]]<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{{damageModifierForCeramicExceptCAS|0}}} {{#if:{{{damageModifierForCeramicExceptCAS after|}}}|→ +{{{damageModifierForCeramicExceptCAS after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddBad|}}}{{{damageAddBad after|}}}|<tr><th>[[BAD damage]]</th><td>+{{{damageAddBad|0}}} {{#if:{{{damageAddBad after|}}}|→ +{{{damageAddBad after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForBad|}}}{{{damageModifierForBad after|}}}|<tr><th>[[BAD damage]]</th><td>+{{{damageModifierForBad|0}}} {{#if:{{{damageModifierForBad after|}}}|→ +{{{damageModifierForBad after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddMoabs|}}}{{{damageAddMoabs after|}}}|<tr><th>[[MOAB-Class damage]]</th><td>+{{{damageAddMoabs|0}}} {{#if:{{{damageAddMoabs after|}}}|→ +{{{damageAddMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForMoabs|}}}{{{damageModifierForMoabs after|}}}|<tr><th>[[MOAB-Class damage]]</th><td>+{{{damageModifierForMoabs|0}}} {{#if:{{{damageModifierForMoabs after|}}}|→ +{{{damageModifierForMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddBoss|}}}{{{damageAddBoss after|}}}|<tr><th>[[Boss damage]]</th><td>+{{{damageAddBoss|0}}} {{#if:{{{damageAddBoss after|}}}|→ +{{{damageAddBoss after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForBoss|}}}{{{damageModifierForBoss after|}}}|<tr><th>[[Boss damage]]</th><td>+{{{damageModifierForBoss|0}}} {{#if:{{{damageModifierForBoss after|}}}|→ +{{{damageModifierForBoss after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddCamo|}}}{{{damageAddCamo after|}}}|<tr><th>[[Camo damage]]</th><td>+{{{damageAddCamo|0}}} {{#if:{{{damageAddCamo after|}}}|→ +{{{damageAddCamo after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCamo|}}}{{{damageModifierForCamo after|}}}|<tr><th>[[Camo damage]]</th><td>+{{{damageModifierForCamo|0}}} {{#if:{{{damageModifierForCamo after|}}}|→ +{{{damageModifierForCamo after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddFortified|}}}{{{damageAddFortified after|}}}|<tr><th>[[Fortified damage]]</th><td>+{{{damageAddFortified|0}}} {{#if:{{{damageAddFortified after|}}}|→ +{{{damageAddFortified after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForFortified|}}}{{{damageModifierForFortified after|}}}|<tr><th>[[Fortified damage]]</th><td>+{{{damageModifierForFortified|0}}} {{#if:{{{damageModifierForFortified after|}}}|→ +{{{damageModifierForFortified after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddFortifiedMoabs|}}}{{{damageAddFortifiedMoabs after|}}}|<tr><th>[[Fortified MOAB-Class damage]]</th><td>+{{{damageAddFortifiedMoabs|0}}} {{#if:{{{damageAddFortifiedMoabs after|}}}|→ +{{{damageAddFortifiedMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForFortifiedMoabs|}}}{{{damageModifierForFortifiedMoabs after|}}}|<tr><th>[[Fortified MOAB-Class damage]]</th><td>+{{{damageModifierForFortifiedMoabs|0}}} {{#if:{{{damageModifierForFortifiedMoabs after|}}}|→ +{{{damageModifierForFortifiedMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddStunned|}}}{{{damageAddStunned after|}}}|<tr><th>[[Stunned damage]]</th><td>+{{{damageAddStunned|0}}} {{#if:{{{damageAddStunned after|}}}|→ +{{{damageAddStunned after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStun|}}}{{{damageModifierForStun after|}}}|<tr><th>[[Stunned damage]]</th><td>+{{{damageModifierForStun|0}}} {{#if:{{{damageModifierForStun after|}}}|→ +{{{damageModifierForStun after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked1|}}}{{{damageAddShocked1 after|}}}|<tr><th>[[Shocked damage]] (lv. 1)</th><td>+{{{damageAddShocked1|0}}} {{#if:{{{damageAddShocked1 after|}}}|→ +{{{damageAddShocked1 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStunRegular|}}}{{{damageModifierForStunRegular after|}}}|<tr><th>[[Stunned damage]] (regular)</th><td>+{{{damageModifierForStunRegular|0}}} {{#if:{{{damageModifierForStunRegular after|}}}|→ +{{{damageModifierForStunRegular after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked2|}}}{{{damageAddShocked2 after|}}}|<tr><th>[[Shocked damage]] (lv. 2)</th><td>+{{{damageAddShocked2|0}}} {{#if:{{{damageAddShocked2 after|}}}|→ +{{{damageAddShocked2 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStunMoabs|}}}{{{damageModifierForStunMoabs after|}}}|<tr><th>[[Stunned damage]] (MOAB-Class)</th><td>+{{{damageModifierForStunMoabs|0}}} {{#if:{{{damageModifierForStunMoabs after|}}}|→ +{{{damageModifierForStunMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked3|}}}{{{damageAddShocked3 after|}}}|<tr><th>[[Shocked damage]] (lv. 3)</th><td>+{{{damageAddShocked3|0}}} {{#if:{{{damageAddShocked3 after|}}}|→ +{{{damageAddShocked3 after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForNonStun/BleedRegular|0}}} > 0 or {{{damageModifierForNonStun/BleedRegular after|0}}} > 0|<tr><th>Bonus damage to mutated Bloons (regular)</th><td>+{{{damageModifierForNonStun/BleedRegular|1}}} {{#if:{{{damageModifierForNonStun/BleedRegular after|}}}|→ +{{{damageModifierForNonStun/BleedRegular after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked4|}}}{{{damageAddShocked4 after|}}}|<tr><th>[[Shocked damage]] (lv. 4)</th><td>+{{{damageAddShocked4|0}}} {{#if:{{{damageAddShocked4 after|}}}|→ +{{{damageAddShocked4 after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForNonStun/BleedMoabs|0}}} > 0 or {{{damageModifierForNonStun/BleedMoabs after|0}}} > 0|<tr><th>Bonus damage to mutated Bloons (MOAB-Class)</th><td>+{{{damageModifierForNonStun/BleedMoabs|1}}} {{#if:{{{damageModifierForNonStun/BleedMoabs after|}}}|→ +{{{damageModifierForNonStun/BleedMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddStickied|}}}{{{damageAddStickied after|}}}|<tr><th>[[Stickied damage]]</th><td>+{{{damageAddStickied|0}}} {{#if:{{{damageAddStickied after|}}}|→ +{{{damageAddStickied after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForCamo/Regrow/FortifiedRegular|0}}} > 0 or {{{damageModifierForCamo/Regrow/FortifiedRegular after|0}}} > 0|<tr><th>Camo / Regrow / Fortified damage (regular)</th><td>+{{{damageModifierForCamo/Regrow/FortifiedRegular|1}}} {{#if:{{{damageModifierForCamo/Regrow/FortifiedRegular after|}}}|→ +{{{damageModifierForCamo/Regrow/FortifiedRegular after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForCamo/Regrow/FortifiedMoabs|0}}} > 0 or {{{damageModifierForCamo/Regrow/FortifiedMoabs after|0}}} > 0|<tr><th>Camo / Regrow / Fortified damage (MOAB-Class)</th><td>+{{{damageModifierForCamo/Regrow/FortifiedMoabs|1}}} {{#if:{{{damageModifierForCamo/Regrow/FortifiedMoabs after|}}}|→ +{{{damageModifierForCamo/Regrow/FortifiedMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked1|}}}{{{damageModifierForShocked1 after|}}}|<tr><th>[[Shocked damage]] (lv. 1)</th><td>+{{{damageModifierForShocked1|0}}} {{#if:{{{damageModifierForShocked1 after|}}}|→ +{{{damageModifierForShocked1 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked2|}}}{{{damageModifierForShocked2 after|}}}|<tr><th>[[Shocked damage]] (lv. 2)</th><td>+{{{damageModifierForShocked2|0}}} {{#if:{{{damageModifierForShocked2 after|}}}|→ +{{{damageModifierForShocked2 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked3|}}}{{{damageModifierForShocked3 after|}}}|<tr><th>[[Shocked damage]] (lv. 3)</th><td>+{{{damageModifierForShocked3|0}}} {{#if:{{{damageModifierForShocked3 after|}}}|→ +{{{damageModifierForShocked3 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked4|}}}{{{damageModifierForShocked4 after|}}}|<tr><th>[[Shocked damage]] (lv. 4)</th><td>+{{{damageModifierForShocked4|0}}} {{#if:{{{damageModifierForShocked4 after|}}}|→ +{{{damageModifierForShocked4 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStickied|}}}{{{damageModifierForStickied after|}}}|<tr><th>[[Stickied damage]]</th><td>+{{{damageModifierForStickied|0}}} {{#if:{{{damageModifierForStickied after|}}}|→ +{{{damageModifierForStickied after|}}}}}</td></tr>}}<!--


-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
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-->{{#if:{{{distanceMax|}}}{{{distanceMax after|}}}|<tr><th>Max distance</th><td>{{{distanceMax|0}}} units {{#if:{{{distanceMax after|}}}|→ {{{distanceMax after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{distanceMax|}}}{{{distanceMax after|}}}|<tr><th>Max distance</th><td>{{{distanceMax|0}}} units {{#if:{{{distanceMax after|}}}|→ {{{distanceMax after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{layers|}}}{{{layers after|}}}|<tr><th>Layers</th><td>{{#ifexpr:{{{layers|0}}} <= 99999|{{formatnum:{{{layers|0}}}}}|∞}} {{#if:{{{layers after|}}}|→ {{#ifexpr:{{{layers after|0}}} <= 99999|{{formatnum:{{{layers after|0}}}}}|∞}}}}</td></tr>}}</table><!--
-->{{#if:{{{layers|}}}{{{layers after|}}}|<tr><th>Layers</th><td>{{#ifexpr:{{{layers|0}}} <= 99999|{{formatnum:{{{layers|0}}}}}|∞}} {{#if:{{{layers after|}}}|→ {{#ifexpr:{{{layers after|0}}} <= 99999|{{formatnum:{{{layers after|0}}}}}|∞}}}}</td></tr>}}</table><!--
-->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot target</th><td>{{{filters|—}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}</table><!--
--></td></tr></table><noinclude>{{/doc}}[[Category:Stat templates]][[Category:BTD6 templates]]</noinclude>
--></td></tr></table><noinclude>{{/doc}}[[Category:Stat templates]][[Category:BTD6 templates]]</noinclude>

Revision as of 05:57, 24 August 2024