Tinkerton: Difference between revisions
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==Layout== | ==Layout== | ||
On Tinkerton, Bloons enter from the left and exit at the bottom-right. The lane transitions from being the workshop's tubes at the left to being covered by grass at the right. After the top bend of the grass part, Bloons and blimps (including [[BAD (BTD6)|BADs]]) are slowed by 40%. The table, whiteboard, tree, top building, and orange juice containers all block line-of-sight, but towers can be placed on the bottom-left orange juice container. Water towers can be placed on the open orange juice container near the center. | |||
==Strategy== | ==Strategy== | ||
Tinkerton is above-average in terms of Beginner maps' difficulty, due to it being fairly spread-out. However, its length is above-average among the Beginner maps, allowing for greater functionality among global-range towers. In addition, towers with decent range placed in the middle can cover many parts of the track at once, significantly enhancing their power. Tinkerton can be beaten using general guidelines found below. | |||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
Towers that take advantage of Tinkerton's map layout are listed here. | |||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1 center-col-2" | |||
!Name | |||
!Portrait | |||
!Reasoning & how to use | |||
|- | |||
|[[The Bloon Solver (BTD6)|The Bloon Solver]] | |||
|[[File:BTD6 500-GlueGunner.png|x50px]] | |||
|When placed on the crater near the middle, Solver can see 4 sections of the track at once. Therefore, it can glue and deal damage to blimps to its left and completely clean up Bloons to its right. Solver's puddles trigger a chain effect that allows it to wipe out lower-tier blimps and Super Ceramics with ease. Pair Solver with [[Carpet of Spikes (BTD6)|Carpet of Spikes]], which pops high-tier blimps and DDTs and leaves lower-tier blimps and ceramics that Solver does very well against. | |||
|- | |||
|[[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]] | |||
|[[File:BTD6 005-DartlingGunner.png|x50px]] | |||
|With Camo detection, [[Stronger Stimulant (BTD6)|Stronger Stimulant]], and Lead popping support, the 2-0-5 sweeps through the late-game. It also pairs well with [[Overclock (BTD6)|Overclock]], thanks to its high cost and concentrated power. [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is a solid Tier 4 that saves up to BEZ while needing relatively little support. | |||
|} | |||
== | ==Mechanics== | ||
There is a rocket near the top-left corner. Clicking it wobbles the objects on the table, and after the 11th click, the rocket launches towards the strongest Bloon/blimp on the screen. It does 3 damage to that Bloon/blimp, creates an explosion that deals 50 damage, has 16 pierce, has a blast radius of 16, and stuns all Bloons/blimps (excluding BADs) that it pierces through. The rocket's 3 initial damage can be applied to [[Camo Bloon (BTD6)|Camos]], but the explosion and stun cannot. Neither the initial damage nor explosion can damage [[Black Bloon (BTD6)|Black Bloons]], [[Zebra Bloon (BTD6)|Zebra Bloons]], or [[DDT (BTD6)|DDTs]], but the stun can apply (if the DDT's Camo property has been removed). The rocket can only be used once per game. | |||
==Quotes== | ==Quotes== | ||