Water Park: Difference between revisions
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==Layout== | ==Layout== | ||
The odd round track zigzags from the top-right to the bottom-left, while the even round track starts on the top-left and makes 2 loops before ending on the bottom-right. Water Park's waterslide is at a higher elevation than most of the map. Therefore, only the 2 pink platforms in the loops, top of the tan platforms, lifeguard tower near the bottom-right, and pink slide to the top-right of the waterslide's 2nd loop are not blocked by line-of-sight from reaching the waterslide. In addition, the trees near the top-left slightly block line-of-sight for towers placed anywhere on the map. Water towers can only be placed on the bottom water (which has 3 floaties for land towers) and cannot reach the even-round waterslide lane. | |||
==Strategy== | ==Strategy== | ||
{ | Water Park's alternating lanes, spread-out and short odd-round lane, and limited usable space all make it one of the most challenging Intermediate maps. The alternating lanes make [[Heli Pilot (BTD6)|Heli Pilots]] excel, so they are generally solid options here. Limited-range towers are best placed on the pink slide to have the best coverage of and be able to shoot down straight lines on both paths. | ||
===Recommended towers and upgrades=== | |||
{|class="wikitable center-col-1" | |||
!Name | |||
!Portrait | |||
!Reasoning | |||
|- | |||
|[[Comanche Commander (BTD6)|Comanche Commander]] | |||
|[[File:BTD6 005-HeliPilot.png|x50px]] | |||
|Comanche Commander can utilize the entire track length of both lanes, thanks to Water Park's alternating lanes. With [[Glue Storm (BTD6)|Glue Storm]] for +2 damage to ability-glued Bloons & blimps & de-[[Lead Bloon (BTD6)|Leading]] of [[DDT (BTD6)|DDTs]] and [[Geraldo (BTD6)|Geraldo]]'s [[Sharpening Stone]], Comanche Commander deals solid overall damage and some support with its shove. | |||
|- | |||
|[[MOAB Domination (BTD6)|MOAB Domination]] | |||
|[[File:BTD6 005-BoomerangMonkey.png|x50px]] | |||
|When placed on the pink slide, MOAB Domination's Press attack deals massive damage to all late-game rounds, while the Kylie rangs utilize the straight lines and perform solid cleanup. Pair it with [[Primary Training (BTD6)|Primary Training]] with [[Radar Scanner (BTD6)|Radar Scanner]] and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] for the best results. If using MOAB Domination, [[Corvus (BTD6)|Corvus]] is a solid option, due to his ability to perform the relatively challenging save-up towards MOAB Domination. | |||
|} | |||
==Gallery== | ==Gallery== | ||