Bloons Card Storm: Difference between revisions
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'''''Bloons Card Storm''''' (abbreviated '''''BCS''''') is an upcoming competitive card battling game in the [[Bloons (franchise)|''Bloons'' franchise]]. The game is played with two players competing against each other by taking turns playing cards. On each turn, players can play [[Bloon (BCS)|Bloon]] cards to attack the opponent, [[Monkey (BCS)|Monkey]] cards to defend against the opponent's Bloons, [[Power (BCS)|Power]] cards to activate beneficial effects and/or disrupt the opponent, or use their [[Hero (BCS)|Hero]]'s abilities, with the objective being to reduce the opposing Hero's health to 0. Many of the game's elements are based on ''[[Bloons TD 6]]'', including the aesthetics and many of the Monkeys, Bloons, and Powers. | '''''Bloons Card Storm''''' (abbreviated '''''BCS''''') is an upcoming competitive card battling game in the [[Bloons (franchise)|''Bloons'' franchise]]. The game is played with two players competing against each other by taking turns playing cards. On each turn, players can play [[Bloon (BCS)|Bloon]] cards to attack the opponent, [[Monkey (BCS)|Monkey]] cards to defend against the opponent's Bloons, [[Power (BCS)|Power]] cards to activate beneficial effects and/or disrupt the opponent, or use their [[Hero (BCS)|Hero]]'s abilities, with the objective being to reduce the opposing Hero's health to 0. Many of the game's elements are based on ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', including the aesthetics and many of the Monkeys, Bloons, and Powers. | ||
On {{timestamp|23 May 2024 22:05 UTC}}, it was announced that an early access build of the Windows release called the '''Firstlook test''' would be distributed to a limited number of applicants on the official Ninja Kiwi Discord server. This build features two Heroes, five preset decks with no support for customization, and two game modes: an offline Adventure mode where the player can battle against bots with specific decks, and an online Duel mode that was only accessible from {{timestamp|4 June 2024 22:00 UTC}} to {{timestamp|7 June 2024 04:00 UTC}}. On {{timestamp|2024-08-06T22:59:42+00:00}}, it was announced that a second early access build for Windows (later expanding to include macOS) called the '''Full Playable test''' would be distributed to all previous applicants and new applicants, which introduced new cards and a new Hero, deck-building, currencies, quests, balance changes, and more. This build was released as an update to the previous build and restored the online mode from 21 August 2024 to 30 August 2024. | On {{timestamp|23 May 2024 22:05 UTC}}, it was announced that an early access build of the Windows release called the '''Firstlook test''' would be distributed to a limited number of applicants on the official Ninja Kiwi Discord server. This build features two Heroes, five preset decks with no support for customization, and two game modes: an offline Adventure mode where the player can battle against bots with specific decks, and an online Duel mode that was only accessible from {{timestamp|4 June 2024 22:00 UTC}} to {{timestamp|7 June 2024 04:00 UTC}}. On {{timestamp|2024-08-06T22:59:42+00:00}}, it was announced that a second early access build for Windows (later expanding to include macOS) called the '''Full Playable test''' would be distributed to all previous applicants and new applicants, which introduced new cards and a new Hero, deck-building, currencies, quests, balance changes, and more. This build was released as an update to the previous build and restored the online mode from 21 August 2024 to 30 August 2024. | ||
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==Gameplay== | ==Gameplay== | ||
===Cards=== | ===Cards=== | ||
{|class="wikitable right" | |||
!Rarity | |||
!Crafting cost | |||
|- | |||
|Common | |||
|300 | |||
|- | |||
|Uncommon | |||
|800 | |||
|- | |||
|Rare | |||
|1500 | |||
|- | |||
|Super Rare | |||
|3500 | |||
|} | |||
Each player has a deck that consists of one Hero and 40 cards. Each player starts with 3 cards and draws one at the start of their turn, unless their hand is full. Cards can only be played during the player's turn. All cards have the following attributes: | Each player has a deck that consists of one Hero and 40 cards. Each player starts with 3 cards and draws one at the start of their turn, unless their hand is full. Cards can only be played during the player's turn. All cards have the following attributes: | ||
*Cost: The amount of Gold that must be spent in order to play the card. Costs range from 0 to 12. | *Cost: The amount of Gold that must be spent in order to play the card. Costs range from 0 to 12. | ||
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There are three types of cards: | There are three types of cards: | ||
*[[Bloon (BCS)|Bloon]]s: Bloon cards are the main way of attacking the opponent. Each Bloon has a Delay stat that determines how many turns the opponent has to defend and a [[Bloon health|Health]] stat that determines both how much damage the Bloon can take and deal. If the turn delay is exhausted, the Bloon attacks the opponent's Hero at the end of the player's turn, dealing as much damage as it has health remaining. Some Bloon cards can be played more than once before being discarded. Playing a Bloon card also generates [[Bloontonium]] equal to the card's Gold cost. Bloons can have additional effects, such as giving extra Gold to the player when destroyed. Each player can have up to 8 Bloons queued at a time, and more Bloons cannot be played if the player's side is full. | *[[Bloon (BCS)|Bloon]]s: Bloon cards are the main way of attacking the opponent. They come in three classes: Basic, Advanced, and Large. Each Bloon has a Delay stat that determines how many turns the opponent has to defend and a [[Bloon health|Health]] stat that determines both how much damage the Bloon can take and deal. If the turn delay is exhausted, the Bloon attacks the opponent's Hero at the end of the player's turn, dealing as much damage as it has health remaining. Some Bloon cards can be played more than once before being discarded. Playing a Bloon card also generates [[Bloontonium]] equal to the card's Gold cost. Bloons can have additional effects, such as giving extra Gold to the player when destroyed. Each player can have up to 8 Bloons queued at a time, and more Bloons cannot be played if the player's side is full. | ||
*[[Monkey (BCS)|Monkey]]s: Monkey cards are the main way of defending against Bloons. Each Monkey has an Attack Power stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restock their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. Monkeys can have additional effects, such as having more attack power when at full Ammo. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full. | *[[Monkey (BCS)|Monkey]]s: Monkey cards are the main way of defending against Bloons. They come in four classes: [[Primary]], [[Military]], [[Magic]], and [[Support]]. Each Monkey has an Attack Power stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restock their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. Monkeys can have additional effects, such as having more attack power when at full Ammo. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full. | ||
*[[Power (BCS)|Power]]s: Power cards instantly trigger an effect when played, then are discarded. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions. | *[[Power (BCS)|Power]]s: Power cards instantly trigger an effect when played, then are discarded. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions. They come in three classes: Basic, Advanced, and Exotic. | ||
===Keywords=== | |||
{|class="wikitable center-col-1" | |||
!Icon | |||
!Name / description | |||
|- | |||
|[[File:BCS OnPopIcon.png|x20px]] | |||
|'''On Popped'''<br>Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing hero. | |||
|- | |||
|[[File:BCS DoubleAttackIcon.png|x20px]] | |||
|'''Double Attack'''<br>Attacks twice. | |||
|- | |||
|[[File:BCS OnPlaceIcon.png|x20px]] | |||
|'''On Play'''<br>Triggers when card is played. | |||
|- | |||
|[[File:BCS OnDestroyedIcon.png|x20px]] | |||
|'''On Destroyed'''<br>Triggers when Bloon is Popped (by damage or effect) or when it hits opposing hero. | |||
|- | |||
|[[File:BCS DefenderIcon.png|x20px]] | |||
|'''Defender'''<br>Can defend on opponent's turn, has +<amount> damage on opponent's turn | |||
|- | |||
|[[File:BCS OnFireIcon.png|x20px]] | |||
|'''Unique'''<br>Can only have one of these types of card | |||
|- | |||
|[[File:BCS OnDamagedIcon.png|x20px]] | |||
|'''On Damaged'''<br>Triggers on losing health from any source | |||
|- | |||
|[[File:BCS OnTurnStartIcon.png|x20px]] | |||
|'''On Turn Start'''<br>Triggers at start of turn | |||
|} | |||
===Heroes=== | ===Heroes=== | ||
{{main|Hero (BCS)}} | {{main|Hero (BCS)}} | ||
Heroes are characters that each player has during the game at all times. Heroes start with 500 health and come with three Abilities: a Minor Ability that costs a certain amount Bloontonium to play, a Passive Ability that | Heroes are characters that each player has during the game at all times. Heroes start with 500 health and come with three Abilities: a Minor Ability that costs a certain amount Bloontonium to play, a Passive Ability that remains active as long as the Hero meets a specific Bloontonium threshold, and a Major Ability that consumes all Bloontonium. Heroes have different Abilities, Bloontonium costs, and maximum Bloontonium. When a Hero loses all their health, the opponent wins. | ||
<gallery mode="nolines"> | <gallery mode="nolines"> | ||
BCS Card Potraits Quincy.png|link=Quincy (BCS)|[[Quincy (BCS)|Quincy]] | BCS Card Potraits Quincy.png|link=Quincy (BCS)|[[Quincy (BCS)|Quincy]] | ||
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===Storm=== | ===Storm=== | ||
{{main|Storm (BCS)}} | {{main|Storm (BCS)}} | ||
The Storm is a mechanic where Bloons are added to the | [[File:BCS StormIcon.png|50px|right]] | ||
The Storm is a mechanic where extra Bloons are added to the player's queues every few turns. It adds the first Bloon to the side of the player that did not go first, then adds another Bloon to the opposite side on the next turn, then waits a few more turns before appearing again. It can spawn Yellow Bloons, Ceramic Bloons, MOABs, BFBs, and ZOMGs, and it spawns stronger Bloons and/or more Bloons at a time as the game progresses. | |||
===Maps=== | ===Maps=== | ||
Unlike in the {{series|Bloons TD}}, all maps have the same layout. Each map is distinguished by having a unique gameplay modifier. The Full Playable build includes six playable maps, five of which use the same background (presumably as a placeholder). | Unlike in the {{series|Bloons TD}}, all maps have the same layout. Each map is distinguished by having a unique gameplay modifier. The Full Playable build includes six playable maps, five of which use the same background (presumably as a placeholder). | ||
{|class="wikitable" | {|class="wikitable center-col-1" | ||
!Thumbnail | !Thumbnail | ||
!Name / description | !Name / description | ||
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|[[File:BCS MapIconWarzone.png|150px]] | |[[File:BCS MapIconWarzone.png|150px]] | ||
|[[Game Night]]<br>Monkeys have +5 Attack Power. | |[[Game Night]]<br>Monkeys have +5 Attack Power. | ||
|} | |||
===Currencies=== | |||
*[[Monkey Money]]: Has no functionality in the Full Playable build. | |||
====Tokens==== | |||
{|class="wikitable center-col-1" | |||
!Icon | |||
!Name / description | |||
|- | |||
|[[File:BCS BasicBloonToken.png|x20px]] | |||
|'''Basic Bloon Token'''<br>Used to craft Basic Bloon cards! | |||
|- | |||
|[[File:BCS AdvancedBloonToken.png|x20px]] | |||
|'''Advanced Bloon Token'''<br>Used to craft Advanced Bloon cards! | |||
|- | |||
|[[File:BCS LargeBloonToken.png|x20px]] | |||
|'''Large Bloon Token'''<br>Used to craft Large Bloon cards! | |||
|- | |||
|[[File:BCS BasicPowerToken.png|x20px]] | |||
|'''Basic Power Token'''<br>Used to craft Basic Power cards! | |||
|- | |||
|[[File:BCS AdvancedPowerToken.png|x20px]] | |||
|'''Advanced Power Token'''<br>Used to craft Advanced Power cards! | |||
|- | |||
|[[File:BCS ExoticPowerToken.png|x20px]] | |||
|'''Exotic Power Token'''<br>Used to craft Exotic Power cards! | |||
|- | |||
|[[File:BCS PrimaryToken.png|x20px]] | |||
|'''Primary Monkey Token'''<br>Used to craft Primary Monkey cards! | |||
|- | |||
|[[File:BCS MilitaryToken.png|x20px]] | |||
|'''Military Monkey Token'''<br>Used to craft Military Monkey cards! | |||
|- | |||
|[[File:BCS MagicToken.png|x20px]] | |||
|'''Magic Monkey Token'''<br>Used to craft Magic Monkey cards! | |||
|- | |||
|[[File:BCS SupportToken.png|x20px]] | |||
|'''Support Monkey Token'''<br>Used to craft Support Monkey cards! | |||
|} | |} | ||
===Quests=== | ===Quests=== | ||
There are two types of quests: Daily Quests, which reset daily, and Weekly Quests, which reset weekly. Daily Quests reward a certain amount of [[Monkey Money]] | There are two types of quests: Daily Quests, which reset daily, and Weekly Quests, which reset weekly. Daily Quests reward a certain amount of [[Monkey Money]] and 100 Tokens of a random type. Weekly Quests always reward 150 Monkey Money and 300 Tokens of a random type. Each quest type has three slots. | ||
====Daily Quests==== | ====Daily Quests==== | ||
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BCS_PrinceOfDarkness.png|link=Prince of Darkness (BCS)|[[Prince of Darkness (BCS)|Prince of Darkness]] | BCS_PrinceOfDarkness.png|link=Prince of Darkness (BCS)|[[Prince of Darkness (BCS)|Prince of Darkness]] | ||
BCS GlaiveRicochet_CardArt.png|link=Glaive Richochet (BCS)|[[Glaive Richochet (BCS)|Glaive Richochet]] | BCS GlaiveRicochet_CardArt.png|link=Glaive Richochet (BCS)|[[Glaive Richochet (BCS)|Glaive Richochet]] | ||
BCS beta BabyMonkey.png|link=Baby Monkey|[[Baby Monkey]]* | |||
</gallery> | </gallery> | ||
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BCS EmboldenedBloon_CardArt.png|link=Emboldened Bloon|[[Emboldened Bloon]] | BCS EmboldenedBloon_CardArt.png|link=Emboldened Bloon|[[Emboldened Bloon]] | ||
BCS ZOMG_CardArt.png|link=ZOMG (BCS)|[[ZOMG (BCS)|ZOMG]] | BCS ZOMG_CardArt.png|link=ZOMG (BCS)|[[ZOMG (BCS)|ZOMG]] | ||
BCS UndeadBloon CardArt.png|link=Undead Bloon|[[Undead Bloon]]* | |||
BCS UndeadMOAB CardArt.png|link=Undead MOAB|[[Undead MOAB]]* | |||
</gallery> | </gallery> | ||