Navarch of the Seas: Difference between revisions
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*The Navarch launches three fighter plane [[sub-tower]]s that fly around the map rapidly gunning down Bloons in front of them and firing seeking missiles at [[MOAB-Class Bloon]]s. Each plane fires four missiles at a time and at about one-tenth the rate of its main attack. | *The Navarch launches three fighter plane [[sub-tower]]s that fly around the map rapidly gunning down Bloons in front of them and firing seeking missiles at [[MOAB-Class Bloon]]s. Each plane fires four missiles at a time and at about one-tenth the rate of its main attack. | ||
*It has ten grappling hooks that automatically target and grapple the [[strong]]est MOAB-Class Bloons on the map from any distance, taking them down instantly. Each hook can take down one [[MOAB (BTD6)|MOAB]], [[BFB (BTD6)|BFB]], or [[DDT (BTD6)|DDT]], or two hooks can take down one [[ZOMG (BTD6)|ZOMG]] together. Each hook can only activate once before recharging. Recharging only starts after all 10 hooks have been used and takes 10 seconds (unaffected by Degree). | *It has ten grappling hooks that automatically target and grapple the [[strong]]est MOAB-Class Bloons on the map from any distance, taking them down instantly. Each hook can take down one [[MOAB (BTD6)|MOAB]], [[BFB (BTD6)|BFB]], or [[DDT (BTD6)|DDT]], or two hooks can take down one [[ZOMG (BTD6)|ZOMG]] together. Each hook can only activate once before recharging. Recharging only starts after all 10 hooks have been used and takes 10 seconds (unaffected by Degree). | ||
*Its ability fires a giant grappling hook at the strongest MOAB-Class Bloon on-screen. Unlike [[Monkey Pirates (BTD6)|Monkey Pirates]], it can take down [[BAD (BTD6)|BAD]]s but not [[Dreadrock Bloon]]s. It has a base cooldown of | *Its ability fires a giant grappling hook at the strongest MOAB-Class Bloon on-screen. Unlike [[Monkey Pirates (BTD6)|Monkey Pirates]], it can take down [[BAD (BTD6)|BAD]]s but not [[Dreadrock Bloon]]s. It has a base cooldown of 30 seconds (25 seconds with {{BTD6 mk|Faster Takedowns}}) and can only be used twice per [[round]]. | ||
*It generates $3,200 at the end of each round ($3,220 with {{BTD6 mk|Trade Agreements}}, reduces the [[attack cooldown]] of all towers placed in water and [[Monkey Ace (BTD6)|Monkey Ace]]s (including the [[Goliath Doomship]]) by 15%, and increases the [[sell]] value of all towers in its range by 10%. It also has two platforms on its deck that allow [[footprint|small- and medium-sized]] land-based towers to be placed on top of it, allowing them to see over certain [[line of sight]] blockers. | *It generates $3,200 at the end of each round ($3,220 with {{BTD6 mk|Trade Agreements}}), reduces the [[attack cooldown]] of all towers placed in water and [[Monkey Ace (BTD6)|Monkey Ace]]s (including the [[Goliath Doomship]]) by 15%, and increases the [[sell]] value of all towers in its range by 10%. It also has two platforms on its deck that allow [[footprint|small- and medium-sized]] land-based towers to be placed on top of it, allowing them to see over certain [[line of sight]] blockers. | ||
==Stats== | ==Stats== | ||