Half Cash: Difference between revisions
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{{lede image|BTD6_HalfMoneyBtn.png|size=200px}} | {{lede image|BTD6_HalfMoneyBtn.png|size=200px}} | ||
'''Half Cash''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Double HP MOABs]]. In Half Cash, | '''Half Cash''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Double HP MOABs]]. In Half Cash, almost all sources of [[cash]], including starting cash, cash per pop, end-of-round cash, cash from [[Continue]]s, and cash generated by [[tower]]s produce only half as much as normal. There are a few exceptions: | ||
*[[Monkey Bank (BTD6)|Monkey Bank]] and its subsequent upgrades still generate 15% interest on their internal balance at the end of every round, although the cash they generate during the round is still halved. Because their cash generation is [[wp:nonlinear system|nonlinear]], they produce more than half as much cash overall after saving for at least one round. | |||
*[[Geraldo (BTD6)|Geraldo]]'s [[Rare Quincy Action Figure]] is entirely unaffected. | |||
There are a | If [[Double Cash Mode (BTD6)|Double Cash Mode]] is enabled, it effectively cancels out the reduction to starting cash, cash per pop, and end-of-round cash, but other sources of income are still reduced. | ||
* [[Monkey Bank (BTD6)|Monkey Bank]] and its subsequent upgrades still generate 15% interest | |||
* [[Geraldo (BTD6)|Geraldo's | |||
== Strategy == | == Strategy == | ||