Half Cash: Difference between revisions

No edit summary
No edit summary
Line 1: Line 1:
{{lede image|BTD6_HalfMoneyBtn.png|size=200px}}
{{lede image|BTD6_HalfMoneyBtn.png|size=200px}}
'''Half Cash''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Double HP MOABs]]. In Half Cash, income from almost all sources are reduced to half their normal values.
'''Half Cash''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Double HP MOABs]]. In Half Cash, almost all sources of [[cash]], including starting cash, cash per pop, end-of-round cash, cash from [[Continue]]s, and cash generated by [[tower]]s produce only half as much as normal. There are a few exceptions:
 
*[[Monkey Bank (BTD6)|Monkey Bank]] and its subsequent upgrades still generate 15% interest on their internal balance at the end of every round, although the cash they generate during the round is still halved. Because their cash generation is [[wp:nonlinear system|nonlinear]], they produce more than half as much cash overall after saving for at least one round.
== Exceptions ==
*[[Geraldo (BTD6)|Geraldo]]'s [[Rare Quincy Action Figure]] is entirely unaffected.
There are a small number of exceptions to the halved income in Half Cash mode.
If [[Double Cash Mode (BTD6)|Double Cash Mode]] is enabled, it effectively cancels out the reduction to starting cash, cash per pop, and end-of-round cash, but other sources of income are still reduced.
 
* [[Monkey Bank (BTD6)|Monkey Bank]] and its subsequent upgrades still generate 15% interest to their internal balance at the end of every round, although their income during the round is reduced to half.
* [[Geraldo (BTD6)|Geraldo's]] [[Rare Quincy Action Figure]] is entirely unaffected.


== Strategy ==
== Strategy ==