Cubism: Difference between revisions
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==Layout== | ==Layout== | ||
Cubism's track envelops many geometric shapes, mostly triangles, with 5 triangles on this map. In addition, one quadrilateral and one hexagon are enveloped by the track. There are many intersections toward the left of the map's center, making this section of the map optimal for tower placements. Cubism is the 4th longest map in BTD6, after [[Scrapyard]], [[Logs]], and [[Resort]]. | |||
==Strategy== | ==Strategy== | ||
Cubism is widely seen as the 3rd easiest map in BTD6, after Logs and Resort. This is due to the many intersections, the very long track length, the ability to place down water towers, and the center and its immediate left having very optimal tower spots. It is easily beatable using recommended strategies found below. | |||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
Some towers excel on Cubism in particular, and they are listed below. | |||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | |||
!Name | |||
!Portrait | |||
!Reasoning | |||
|- | |||
|[[Tack Shooter (BTD6)|Tack Shooters]] | |||
|[[File:BTD6 000-TackShooter.png|x50px]] | |||
|The small shapes in the middle give Tack Shooters a lot of coverage. If upgrading to [[Overdrive (BTD6)|Overdrive]], place it as close to the top of a shape as possible so the center point overlaps the path. | |||
|} | |||
==Gallery== | ==Gallery== | ||