Recurring 'Rangs: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Added the following information: Recurring 'Rangs will only trigger if the boomerang returns and is not pierce-capped, rethrown rangs keep leftover pierce (needs fact checking), and can't rehit bloons unless Kylie |
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'''Recurring 'Rangs''' is a [[Primary]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrade in ''[[Bloons TD 6]]''. It was added in [[Bloons TD 6 v22.0|version 22.0]] as a replacement for the [[Ambidextrous 'Rangs]] Knowledge, once its functionality was integrated into the base tower. | '''Recurring 'Rangs''' is a [[Primary]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrade in ''[[Bloons TD 6]]''. It was added in [[Bloons TD 6 v22.0|version 22.0]] as a replacement for the [[Ambidextrous 'Rangs]] Knowledge, once its functionality was integrated into the base tower. | ||
When active, a [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s thrown boomerang will make a second loop before disappearing. | When active, a [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s thrown boomerang will make a second loop before disappearing, provided it successfully returned to its thrower and did not reach its pierce limit beforehand. This boomerang will still be treated as the same projectile when it was thrown the first time, meaning it keeps the amount of pierce leftover from the first throw, and cannot rehit the same targets multiple times ([[Kylie Boomerang (BTD6)|Kylie Boomerang]] and above can still rehit due to their innate property). | ||
==In other languages== | ==In other languages== | ||