|
Tags: Mobile edit Mobile web edit |
| Line 67: |
Line 67: |
| |last updated=4.2.1 | | |last updated=4.2.1 |
| }} | | }} |
|
| |
| {{clear|right}}
| |
| ==Sniper-Super-Farm==
| |
| {{strategy needed}}
| |
| {{BTDB2 loadout
| |
| |name=Sniper-Super-Farm
| |
| |tower 1=Sniper Monkey
| |
| |tower 2=Super Monkey
| |
| |tower 3=Banana Farm
| |
| |hero 1=Adora
| |
| |hero 2=Ocean Obyn
| |
| |last updated=4.2.1
| |
| }}
| |
|
| |
| {{clear|right}}
| |
|
| |
| ==Sniper-Super-Village==
| |
| {{BTDB2 loadout
| |
| |name=Sniper-Super-Village
| |
| |tower 1=Sniper Monkey
| |
| |tower 2=Super Monkey
| |
| |tower 3=Monkey Village
| |
| |hero 1=Bonnie
| |
| |last updated=4.2.1
| |
| }}
| |
| Sniper-Super-Village is currently a top tier loadout on most maps and is extremely common in high-ranked Hall of Masters games.
| |
| *Start with a Sniper Monkey and upgrade to 0-2-0 to handle the earlygame.
| |
| *Place Bonnie and start upgrading carts.
| |
| *Upgrade the Sniper to 2-3-0. It comfortably handles rounds 11 to 16.
| |
| *Start getting [[Supply Drop (Battles 2)|Supply Drop]]s and [[Monkeyconomy|Monkeyconomies]].
| |
| *Get a 0-0-2 Super Monkey for any round 17+ MOABs.
| |
| *Get [[Maim MOAB (Battles 2)|Maim MOAB]] for any round 22+ ZOMGs.
| |
|
| |
|
| {{clear|right}} | | {{clear|right}} |