Quiet Street: Difference between revisions

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'''Quiet Street''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v29.0|version 29.0]].
'''Quiet Street''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v29.0|version 29.0]]. It takes place in a [[wp:dead end street|dead end street]] at night during winter.


==Layout==
==Layout==
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==Strategy==
==Strategy==
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
===Recommended towers and upgrades===
*[[Dartling Gunner (BTD6)|Dartling Gunner]]s — If placed on the far right, their spread can cover all three paths at the same time. [[Buckshot (BTD6)|Buckshot]] should be placed on the left side of the middle island.
*[[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] — Due to the distance between the MOAB path and the regular paths, [[MOAB-Class Bloon]]s are able to be hit by their abilities' spikes on both the outer ring and the inner ring, while their children can only hit the spikes on the inner ring, making the spikes more efficient at damaging MOAB-Class Bloons than normal.
==Development==
[[File:BTD6 culdesac.png|thumb]]
Quiet Street is based on a map concept from a few years before the release of the {{mobile version|Bloons TD 6}} called "Culdesac".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/198fpy1/first_concept_of_winter_park/|title=Official First concept of 'Winter Park'|author=Rohan Sharpe Anforth|publisher=Reddit|date=16 Jan 2024|retrieved=19 Aug 2024}}</ref> There are several differences between the original concept and Quiet Street:
*The map didn't take place at night or during winter.
*There was only one path instead of three. The path started in the top-left corner and went right, then went down into the loop in the bottom right, then followed the same path in reverse to the exit.
*The loop was much smaller, only covered the radius of a 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]], and didn't have a tree in the middle.
*The five houses were much smaller, were fully visible, and did not have the cars in front of them.
*Instead of two frozen ponds, there was a lake in the bottom right, a river that extended from it to the top of the screen, and a pool near where the path turns into the loop.
The name of this map changed multiple times during development,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/198fpy1/first_concept_of_winter_park/ki7gza7/|quote=Ah yea, Quiet Street did end up being where the actual concept went. Then name changed multiple times, I shoulda probably titled this quiet street though / my bad xP|author=Rohan Sharpe Anforth|publisher=Reddit|date=17 Jan 2024|retrieved=19 Aug 2024}}</ref> possibly being named Winter Park at one point (which ended up being used for a [[Winter Park|different map]] instead).


==Gallery==
==Gallery==
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|zh-tw name=寧靜街道
|zh-tw name=寧靜街道


|version=43.2
|last updated=43.2
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}}


==References==
==References==
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index]
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index]
<references/>


==Navigation==
==Navigation==
{{BTD6 map nav}}
{{BTD6 map nav}}