Recurring 'Rangs: Difference between revisions

Added the following information: Recurring 'Rangs will only trigger if the boomerang returns and is not pierce-capped, rethrown rangs keep leftover pierce (needs fact checking), and can't rehit bloons unless Kylie
Qwertyxp2000 (talk | contribs)
No edit summary
Line 17: Line 17:


When active, a [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s thrown boomerang will make a second loop before disappearing, provided it successfully returned to its thrower and did not reach its pierce limit beforehand. This boomerang will still be treated as the same projectile when it was thrown the first time, meaning it keeps the amount of pierce leftover from the first throw, and cannot rehit the same targets multiple times ([[Kylie Boomerang (BTD6)|Kylie Boomerang]] and above can still rehit due to their innate property).
When active, a [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s thrown boomerang will make a second loop before disappearing, provided it successfully returned to its thrower and did not reach its pierce limit beforehand. This boomerang will still be treated as the same projectile when it was thrown the first time, meaning it keeps the amount of pierce leftover from the first throw, and cannot rehit the same targets multiple times ([[Kylie Boomerang (BTD6)|Kylie Boomerang]] and above can still rehit due to their innate property).
Recurring 'Rangs is also available in ''[[Rogue Legends]]'' as an item in the [[Rogue Legends#Rogue XP Shop|Rogue XP Shop]], costing 1,500 Marshmallows to unlock.


==In other languages==
==In other languages==