Dark Dungeons: Difference between revisions
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|The path structure of Dark Dungeons makes random leaks easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game. | |The path structure of Dark Dungeons makes random leaks easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game. | ||
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|[[Overdrive (BTD6)|Overdrive]] | |[[Overdrive (BTD6)|Overdrive]], [[The Tack Zone (BTD6)|The Tack Zone]] | ||
|[[File:BTD6 004-TackShooter.png|x50px]] | |[[File:BTD6 004-TackShooter.png|x50px]] [[File:BTD6 005-TackShooter.png|x50px]] | ||
|The MOAB paths have several curves that allow Overdrive to | |The MOAB paths have several curves that allow for a large portion of Overdrive & Tack Zone's tacks to damage Bloons & blimps at once. They are best placed either right below the 2nd turnaround on the middle MOAB lane or right above the 1st turnaround on the top MOAB lane. [[Embrittlement (BTD6)|Embrittlement]], which helps both greatly, can more reliably hit Bloons and blimps, as these bends also give enough time for it to attack them. Pair them with [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]] to further maximize their damage. | ||
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