Dark Dungeons: Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
mNo edit summary
Line 60: Line 60:
|The path structure of Dark Dungeons makes random leaks easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game.
|The path structure of Dark Dungeons makes random leaks easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game.
|-
|-
|[[Overdrive (BTD6)|Overdrive]]
|[[Overdrive (BTD6)|Overdrive]], [[The Tack Zone (BTD6)|The Tack Zone]]
|[[File:BTD6 004-TackShooter.png|x50px]]
|[[File:BTD6 004-TackShooter.png|x50px]] [[File:BTD6 005-TackShooter.png|x50px]]
|The MOAB paths have several curves that allow Overdrive to take advantage of its single-target damage. Its best pair [[Embrittlement (BTD6)|Embrittlement]] can more reliably hit MOAB-class, as these bends also give enough time for it to attack them. Overdrives are strongest at the bottom MOAB path, but still fairly strong at the top MOAB path.
|The MOAB paths have several curves that allow for a large portion of Overdrive & Tack Zone's tacks to damage Bloons & blimps at once. They are best placed either right below the 2nd turnaround on the middle MOAB lane or right above the 1st turnaround on the top MOAB lane. [[Embrittlement (BTD6)|Embrittlement]], which helps both greatly, can more reliably hit Bloons and blimps, as these bends also give enough time for it to attack them. Pair them with [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]] to further maximize their damage.
|-
|[[The Tack Zone (BTD6)|The Tack Zone]]
|[[File:BTD6 005-TackShooter.png|x50px]]
|The map shape is really good for the Tack Zone, especially the curves at the start of the middle lane, which lets it clean the bottom half of dense rounds easily. best when paired with a 300 village, a 401 alch and a 410 ice.
|}
|}