Template:BTD6 projectile: Difference between revisions
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-->{{#if:{{{pierce|}}}{{{pierce after|}}}|<tr><th>[[Pierce]]</th><td>{{#ifexpr:{{{pierce|0}}} <= 99999|{{formatnum:{{{pierce|0}}}}}|∞}} {{#if:{{{pierce after|}}}|→ {{#ifexpr:{{{pierce after|0}}} <= 99999|{{formatnum:{{{pierce after|0}}}}}|∞}}}}</td></tr>}}<!-- | -->{{#if:{{{pierce|}}}{{{pierce after|}}}|<tr><th>[[Pierce]]</th><td>{{#ifexpr:{{{pierce|0}}} <= 99999|{{formatnum:{{{pierce|0}}}}}|∞}} {{#if:{{{pierce after|}}}|→ {{#ifexpr:{{{pierce after|0}}} <= 99999|{{formatnum:{{{pierce after|0}}}}}|∞}}}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{maxPierce|0}}} > 0 or {{{maxPierce after|0}}} > 0|<tr><th>Max pierce</th><td>{{{maxPierce|0}}} {{#if:{{{maxPierce after|}}}|→ {{{maxPierce after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{maxPierce|0}}} > 0 or {{{maxPierce after|0}}} > 0|<tr><th>Max pierce</th><td>{{{maxPierce|0}}} {{#if:{{{maxPierce after|}}}|→ {{{maxPierce after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{piercePenalty|}}}{{{piercePenalty after|}}}|<tr><th>Pierce penalty</th><td>{{{piercePenalty|0}} {{#if:{{{piercePenalty after|}}}|→ {{{piercePenalty after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{piercePenaltyForLead|}}}{{{piercePenaltyForLead after|}}}|<tr><th>Lead pierce penalty</th><td>{{{piercePenaltyForLead|0}}} {{#if:{{{piercePenaltyForLead after|}}}|→ {{{piercePenaltyForLead after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{piercePenaltyForCeramic|}}}{{{piercePenaltyForCeramic after|}}}|<tr><th>Ceramic pierce penalty</th><td>{{{piercePenaltyForCeramic|0}}} {{#if:{{{piercePenaltyForCeramic after|}}}|→ {{{piercePenaltyForCeramic after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{piercePenaltyForMoab|}}}{{{piercePenaltyForMoab after|}}}|<tr><th>MOAB pierce penalty</th><td>{{{piercePenaltyForMoab|0}}} {{#if:{{{piercePenaltyForMoab after|}}}|→ {{{piercePenaltyForMoab after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{piercePenaltyForBfb|}}}{{{piercePenaltyForBfb after|}}}|<tr><th>BFB pierce penalty</th><td>{{{piercePenaltyForBfb|0}}} {{#if:{{{piercePenaltyForBfb after|}}}|→ {{{piercePenaltyForBfb after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{piercePenaltyForZomg|}}}{{{piercePenaltyForZomg after|}}}|<tr><th>ZOMG pierce penalty</th><td>{{{piercePenaltyForZomg|0}}} {{#if:{{{piercePenaltyForZomg after|}}}|→ {{{piercePenaltyForZomg after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{piercePenaltyForDdt|}}}{{{piercePenaltyForDdt after|}}}|<tr><th>DDT pierce penalty</th><td>{{{piercePenaltyForDdt|0}}} {{#if:{{{piercePenaltyForDdt after|}}}|→ {{{piercePenaltyForDdt after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{piercePenaltyForBad|}}}{{{piercePenaltyForBad after|}}}|<tr><th>BAD pierce penalty</th><td>{{{piercePenaltyForBad|0}}} {{#if:{{{piercePenaltyForBad after|}}}|→ {{{piercePenaltyForBad after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{piercePenaltyForMoabs|}}}{{{piercePenaltyForMoabs after|}}}|<tr><th>MOAB-Class pierce penalty</th><td>{{{piercePenaltyForMoabs|0}}} {{#if:{{{piercePenaltyForMoabs after|}}}|→ {{{piercePenaltyForMoabs after|}}}}}</td></tr>}}<!-- | ||
DAMAGE | DAMAGE | ||
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MISC | MISC | ||
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile radius|Radius]]</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!-- | |||
-->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot hit</th><td>{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot hit</th><td>{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{clearHitBloonsInterval|}}}{{{clearHitBloonsInterval after|}}}|<tr><th>Rehit interval</th><td>{{{clearHitBloonsInterval|0}}}s {{#if:{{{clearHitBloonsInterval after|}}}|→ {{{clearHitBloonsInterval after|}}}s}}</td></tr>}}<!-- | -->{{#if:{{{clearHitBloonsInterval|}}}{{{clearHitBloonsInterval after|}}}|<tr><th>Rehit interval</th><td>{{{clearHitBloonsInterval|0}}}s {{#if:{{{clearHitBloonsInterval after|}}}|→ {{{clearHitBloonsInterval after|}}}s}}</td></tr>}}<!-- | ||
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BOOLEANS | BOOLEANS | ||
-->{{#if:{{{ignoreBlockers|}}}{{{ignoreBlockers after|}}}{{{overrideDistributeBlocker|}}}{{{overrideDistributeBlocker after|}}}{{{pushOnlyIfDamaged|}}}{{{pushOnlyIfDamaged after|}}}{{{cantBeReflected|}}}{{{cantBeReflected after|}}}{{{expireProjectileAtScreenEdge|}}}{{{expireProjectileAtScreenEdge after|}}}{{{constantlyAquireNewTarget|}}}{{{constantlyAquireNewTarget after|}}} | -->{{#if:{{{ignoreBlockers|}}}{{{ignoreBlockers after|}}}{{{overrideDistributeBlocker|}}}{{{overrideDistributeBlocker after|}}}{{{pushOnlyIfDamaged|}}}{{{pushOnlyIfDamaged after|}}}{{{cantBeReflected|}}}{{{cantBeReflected after|}}}{{{expireProjectileAtScreenEdge|}}}{{{expireProjectileAtScreenEdge after|}}}{{{constantlyAquireNewTarget|}}}{{{constantlyAquireNewTarget after|}}}{{{cleanseCamo|}}}{{{cleanseCamo after|}}}{{{cleanseRegen|}}}{{{cleanseRegen after|}}}{{{cleanseFortified|}}}{{{cleanseFortified after|}}}{{{cleanseLead|}}}{{{cleanseLead after|}}}{{{projectileRadiusOffset|}}}{{{projectileRadiusOffset after|}}}{{{ignoreImmunityDestroy|}}}{{{ignoreImmunityDestroy after|}}} | ||
|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!-- | |<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!-- | ||
-->{{#if:{{{ignoreBlockers|}}}|<li>Ignores blockers</li>}}<!-- | -->{{#if:{{{ignoreBlockers|}}}|<li>Ignores blockers</li>}}<!-- | ||
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-->{{#if:{{{constantlyAquireNewTarget|}}}|<li>Seeking target changes if a different target is closer</li>}}<!-- | -->{{#if:{{{constantlyAquireNewTarget|}}}|<li>Seeking target changes if a different target is closer</li>}}<!-- | ||
-->{{#if:{{{constantlyAquireNewTarget after|}}}|<li>Seeking target now changes if a different target is closer</li>}}<!-- | -->{{#if:{{{constantlyAquireNewTarget after|}}}|<li>Seeking target now changes if a different target is closer</li>}}<!-- | ||
-->{{#if:{{{ignoreImmunityDestroy|}}}|<li>Does not disappear if it hits an immune target</li>}}<!-- | |||
-->{{#if:{{{ignoreImmunityDestroy after|}}}|<li>Now does not disappear if it hits an immune target</li>}}<!-- | |||
-->{{#if:{{{cantBeReflected|}}}|<li>Cannot be reflected</li>}}<!-- | -->{{#if:{{{cantBeReflected|}}}|<li>Cannot be reflected</li>}}<!-- | ||
-->{{#if:{{{cantBeReflected after|}}}|<li>Now cannot be reflected</li>}}<!-- | -->{{#if:{{{cantBeReflected after|}}}|<li>Now cannot be reflected</li>}}<!-- | ||
-->{{#if:{{{projectileRadiusOffset|}}}|<li>Size scales with range buffs</li>}}<!-- | |||
-->{{#if:{{{projectileRadiusOffset after|}}}|<li>Size now scales with range buffs</li>}}<!-- | |||
-->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB-Class layers</li>}}<!-- | -->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB-Class layers</li>}}<!-- | ||
-->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB-Class layers</li>}}<!-- | -->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB-Class layers</li>}}<!-- | ||
-->{{#if:{{{pushOnlyIfDamaged|}}}|<li>Only pushes back target if it takes damage from this projectile</li>}}<!-- | -->{{#if:{{{pushOnlyIfDamaged|}}}|<li>Only pushes back target if it takes damage from this projectile</li>}}<!-- | ||
-->{{#if:{{{pushOnlyIfDamaged after|}}}|<li>Now only pushes back target if it takes damage from this projectile</li>}}<!-- | -->{{#if:{{{pushOnlyIfDamaged after|}}}|<li>Now only pushes back target if it takes damage from this projectile</li>}}<!-- | ||
-->{{#if:{{{cleanseCamo|}}}|<li>Removes Camo {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!-- | |||
-->{{#if:{{{cleanseCamo after|}}}|<li>Now removes Camo {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!-- | |||
-->{{#if:{{{cleanseRegen|}}}|<li>Removes Regrow {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!-- | |||
-->{{#if:{{{cleanseRegen after|}}}|<li>Now removes Regrow {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!-- | |||
-->{{#if:{{{cleanseFortified|}}}|<li>Removes Fortified {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!-- | |||
-->{{#if:{{{cleanseFortified after|}}}|<li>Now removes Fortified {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!-- | |||
-->{{#if:{{{cleanseLead|}}}|<li>Removes Lead {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!-- | |||
-->{{#if:{{{cleanseLead after|}}}|<li>Now removes Lead {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!-- | |||
--></td></tr></ul></table>}}</td></tr><!-- | --></td></tr></ul></table>}}</td></tr><!-- | ||
--><tr><td>{{{effects|}}}</td></tr></table><noinclude>{{/doc}}[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude> | --><tr><td>{{{effects|}}}</td></tr></table><noinclude>{{/doc}}[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude> | ||