Template:BTD6 projectile: Difference between revisions

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-->{{#if:{{{pierce|}}}{{{pierce after|}}}|<tr><th>[[Pierce]]</th><td>{{#ifexpr:{{{pierce|0}}} <= 99999|{{formatnum:{{{pierce|0}}}}}|∞}} {{#if:{{{pierce after|}}}|→ {{#ifexpr:{{{pierce after|0}}} <= 99999|{{formatnum:{{{pierce after|0}}}}}|∞}}}}</td></tr>}}<!--
-->{{#if:{{{pierce|}}}{{{pierce after|}}}|<tr><th>[[Pierce]]</th><td>{{#ifexpr:{{{pierce|0}}} <= 99999|{{formatnum:{{{pierce|0}}}}}|∞}} {{#if:{{{pierce after|}}}|→ {{#ifexpr:{{{pierce after|0}}} <= 99999|{{formatnum:{{{pierce after|0}}}}}|∞}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxPierce|0}}} > 0 or {{{maxPierce after|0}}} > 0|<tr><th>Max pierce</th><td>{{{maxPierce|0}}} {{#if:{{{maxPierce after|}}}|→ {{{maxPierce after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxPierce|0}}} > 0 or {{{maxPierce after|0}}} > 0|<tr><th>Max pierce</th><td>{{{maxPierce|0}}} {{#if:{{{maxPierce after|}}}|→ {{{maxPierce after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReduction|}}}{{{extraPierceReduction after|}}}|<tr><th>Pierce penalty</th><td>{{{extraPierceReduction|0}} {{#if:{{{extraPierceReduction after|}}}|→ {{{extraPierceReduction after|}}}}}</td></tr>}}<!--
-->{{#if:{{{piercePenalty|}}}{{{piercePenalty after|}}}|<tr><th>Pierce penalty</th><td>{{{piercePenalty|0}} {{#if:{{{piercePenalty after|}}}|→ {{{piercePenalty after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionForLead|}}}{{{extraPierceReductionForLead after|}}}|<tr><th>Lead pierce penalty</th><td>{{{extraPierceReductionForLead|0}}} {{#if:{{{extraPierceReductionForLead after|}}}|→ {{{extraPierceReductionForLead after|}}}}}</td></tr>}}<!--
-->{{#if:{{{piercePenaltyForLead|}}}{{{piercePenaltyForLead after|}}}|<tr><th>Lead pierce penalty</th><td>{{{piercePenaltyForLead|0}}} {{#if:{{{piercePenaltyForLead after|}}}|→ {{{piercePenaltyForLead after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionForCeramic|}}}{{{extraPierceReductionForCeramic after|}}}|<tr><th>Ceramic pierce penalty</th><td>{{{extraPierceReductionForCeramic|0}}} {{#if:{{{extraPierceReductionForCeramic after|}}}|→ {{{extraPierceReductionForCeramic after|}}}}}</td></tr>}}<!--
-->{{#if:{{{piercePenaltyForCeramic|}}}{{{piercePenaltyForCeramic after|}}}|<tr><th>Ceramic pierce penalty</th><td>{{{piercePenaltyForCeramic|0}}} {{#if:{{{piercePenaltyForCeramic after|}}}|→ {{{piercePenaltyForCeramic after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionForMoab|}}}{{{extraPierceReductionForMoab after|}}}|<tr><th>MOAB pierce penalty</th><td>{{{extraPierceReductionForMoab|0}}} {{#if:{{{extraPierceReductionForMoab after|}}}|→ {{{extraPierceReductionForMoab after|}}}}}</td></tr>}}<!--
-->{{#if:{{{piercePenaltyForMoab|}}}{{{piercePenaltyForMoab after|}}}|<tr><th>MOAB pierce penalty</th><td>{{{piercePenaltyForMoab|0}}} {{#if:{{{piercePenaltyForMoab after|}}}|→ {{{piercePenaltyForMoab after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionForBfb|}}}{{{extraPierceReductionForBfb after|}}}|<tr><th>BFB pierce penalty</th><td>{{{extraPierceReductionForBfb|0}}} {{#if:{{{extraPierceReductionForBfb after|}}}|→ {{{extraPierceReductionForBfb after|}}}}}</td></tr>}}<!--
-->{{#if:{{{piercePenaltyForBfb|}}}{{{piercePenaltyForBfb after|}}}|<tr><th>BFB pierce penalty</th><td>{{{piercePenaltyForBfb|0}}} {{#if:{{{piercePenaltyForBfb after|}}}|→ {{{piercePenaltyForBfb after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionForZomg|}}}{{{extraPierceReductionForZomg after|}}}|<tr><th>ZOMG pierce penalty</th><td>{{{extraPierceReductionForZomg|0}}} {{#if:{{{extraPierceReductionForZomg after|}}}|→ {{{extraPierceReductionForZomg after|}}}}}</td></tr>}}<!--
-->{{#if:{{{piercePenaltyForZomg|}}}{{{piercePenaltyForZomg after|}}}|<tr><th>ZOMG pierce penalty</th><td>{{{piercePenaltyForZomg|0}}} {{#if:{{{piercePenaltyForZomg after|}}}|→ {{{piercePenaltyForZomg after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionForDdt|}}}{{{extraPierceReductionForDdt after|}}}|<tr><th>DDT pierce penalty</th><td>{{{extraPierceReductionForDdt|0}}} {{#if:{{{extraPierceReductionForDdt after|}}}|→ {{{extraPierceReductionForDdt after|}}}}}</td></tr>}}<!--
-->{{#if:{{{piercePenaltyForDdt|}}}{{{piercePenaltyForDdt after|}}}|<tr><th>DDT pierce penalty</th><td>{{{piercePenaltyForDdt|0}}} {{#if:{{{piercePenaltyForDdt after|}}}|→ {{{piercePenaltyForDdt after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionForBad|}}}{{{extraPierceReductionForBad after|}}}|<tr><th>BAD pierce penalty</th><td>{{{extraPierceReductionForBad|0}}} {{#if:{{{extraPierceReductionForBad after|}}}|→ {{{extraPierceReductionForBad after|}}}}}</td></tr>}}<!--
-->{{#if:{{{piercePenaltyForBad|}}}{{{piercePenaltyForBad after|}}}|<tr><th>BAD pierce penalty</th><td>{{{piercePenaltyForBad|0}}} {{#if:{{{piercePenaltyForBad after|}}}|→ {{{piercePenaltyForBad after|}}}}}</td></tr>}}<!--
-->{{#if:{{{extraPierceReductionForMoabs|}}}{{{extraPierceReductionForMoabs after|}}}|<tr><th>MOAB-Class pierce penalty</th><td>{{{extraPierceReductionForMoabs|0}}} {{#if:{{{extraPierceReductionForMoabs after|}}}|→ {{{extraPierceReductionForMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{piercePenaltyForMoabs|}}}{{{piercePenaltyForMoabs after|}}}|<tr><th>MOAB-Class pierce penalty</th><td>{{{piercePenaltyForMoabs|0}}} {{#if:{{{piercePenaltyForMoabs after|}}}|→ {{{piercePenaltyForMoabs after|}}}}}</td></tr>}}<!--
 
 
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile radius|Radius]]</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!--


DAMAGE
DAMAGE
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MISC
MISC


-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile radius|Radius]]</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot hit</th><td>{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}<!--
-->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot hit</th><td>{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}<!--
-->{{#if:{{{clearHitBloonsInterval|}}}{{{clearHitBloonsInterval after|}}}|<tr><th>Rehit interval</th><td>{{{clearHitBloonsInterval|0}}}s {{#if:{{{clearHitBloonsInterval after|}}}|→ {{{clearHitBloonsInterval after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{clearHitBloonsInterval|}}}{{{clearHitBloonsInterval after|}}}|<tr><th>Rehit interval</th><td>{{{clearHitBloonsInterval|0}}}s {{#if:{{{clearHitBloonsInterval after|}}}|→ {{{clearHitBloonsInterval after|}}}s}}</td></tr>}}<!--
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BOOLEANS
BOOLEANS


-->{{#if:{{{ignoreBlockers|}}}{{{ignoreBlockers after|}}}{{{overrideDistributeBlocker|}}}{{{overrideDistributeBlocker after|}}}{{{pushOnlyIfDamaged|}}}{{{pushOnlyIfDamaged after|}}}{{{cantBeReflected|}}}{{{cantBeReflected after|}}}{{{expireProjectileAtScreenEdge|}}}{{{expireProjectileAtScreenEdge after|}}}{{{constantlyAquireNewTarget|}}}{{{constantlyAquireNewTarget after|}}}
-->{{#if:{{{ignoreBlockers|}}}{{{ignoreBlockers after|}}}{{{overrideDistributeBlocker|}}}{{{overrideDistributeBlocker after|}}}{{{pushOnlyIfDamaged|}}}{{{pushOnlyIfDamaged after|}}}{{{cantBeReflected|}}}{{{cantBeReflected after|}}}{{{expireProjectileAtScreenEdge|}}}{{{expireProjectileAtScreenEdge after|}}}{{{constantlyAquireNewTarget|}}}{{{constantlyAquireNewTarget after|}}}{{{cleanseCamo|}}}{{{cleanseCamo after|}}}{{{cleanseRegen|}}}{{{cleanseRegen after|}}}{{{cleanseFortified|}}}{{{cleanseFortified after|}}}{{{cleanseLead|}}}{{{cleanseLead after|}}}{{{projectileRadiusOffset|}}}{{{projectileRadiusOffset after|}}}{{{ignoreImmunityDestroy|}}}{{{ignoreImmunityDestroy after|}}}
|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!--
|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!--
-->{{#if:{{{ignoreBlockers|}}}|<li>Ignores blockers</li>}}<!--
-->{{#if:{{{ignoreBlockers|}}}|<li>Ignores blockers</li>}}<!--
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-->{{#if:{{{constantlyAquireNewTarget|}}}|<li>Seeking target changes if a different target is closer</li>}}<!--
-->{{#if:{{{constantlyAquireNewTarget|}}}|<li>Seeking target changes if a different target is closer</li>}}<!--
-->{{#if:{{{constantlyAquireNewTarget after|}}}|<li>Seeking target now changes if a different target is closer</li>}}<!--
-->{{#if:{{{constantlyAquireNewTarget after|}}}|<li>Seeking target now changes if a different target is closer</li>}}<!--
-->{{#if:{{{ignoreImmunityDestroy|}}}|<li>Does not disappear if it hits an immune target</li>}}<!--
-->{{#if:{{{ignoreImmunityDestroy after|}}}|<li>Now does not disappear if it hits an immune target</li>}}<!--
-->{{#if:{{{cantBeReflected|}}}|<li>Cannot be reflected</li>}}<!--
-->{{#if:{{{cantBeReflected|}}}|<li>Cannot be reflected</li>}}<!--
-->{{#if:{{{cantBeReflected after|}}}|<li>Now cannot be reflected</li>}}<!--
-->{{#if:{{{cantBeReflected after|}}}|<li>Now cannot be reflected</li>}}<!--
-->{{#if:{{{projectileRadiusOffset|}}}|<li>Size scales with range buffs</li>}}<!--
-->{{#if:{{{projectileRadiusOffset after|}}}|<li>Size now scales with range buffs</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB-Class layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB-Class layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB-Class layers</li>}}<!--
-->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB-Class layers</li>}}<!--
-->{{#if:{{{pushOnlyIfDamaged|}}}|<li>Only pushes back target if it takes damage from this projectile</li>}}<!--
-->{{#if:{{{pushOnlyIfDamaged|}}}|<li>Only pushes back target if it takes damage from this projectile</li>}}<!--
-->{{#if:{{{pushOnlyIfDamaged after|}}}|<li>Now only pushes back target if it takes damage from this projectile</li>}}<!--
-->{{#if:{{{pushOnlyIfDamaged after|}}}|<li>Now only pushes back target if it takes damage from this projectile</li>}}<!--
-->{{#if:{{{cleanseCamo|}}}|<li>Removes Camo {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!--
-->{{#if:{{{cleanseCamo after|}}}|<li>Now removes Camo {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!--
-->{{#if:{{{cleanseRegen|}}}|<li>Removes Regrow {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!--
-->{{#if:{{{cleanseRegen after|}}}|<li>Now removes Regrow {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!--
-->{{#if:{{{cleanseFortified|}}}|<li>Removes Fortified {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!--
-->{{#if:{{{cleanseFortified after|}}}|<li>Now removes Fortified {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!--
-->{{#if:{{{cleanseLead|}}}|<li>Removes Lead {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!--
-->{{#if:{{{cleanseLead after|}}}|<li>Now removes Lead {{#if:{{{cleanseOnlyIfDamaged|}}}|if the target takes damage from this projectile}}</li>}}<!--
--></td></tr></ul></table>}}</td></tr><!--
--></td></tr></ul></table>}}</td></tr><!--
--><tr><td>{{{effects|}}}</td></tr></table><noinclude>{{/doc}}[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude>
--><tr><td>{{{effects|}}}</td></tr></table><noinclude>{{/doc}}[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude>