Sun Temple (BCS): Difference between revisions

mNo edit summary
tips
Line 21: Line 21:
The '''Sun Temple''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. When it is played, it removes all other [[Monkey (BCS)|Monkey]]s on the player's side and increases its Attack Power by 25 for each Monkey removed.
The '''Sun Temple''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. When it is played, it removes all other [[Monkey (BCS)|Monkey]]s on the player's side and increases its Attack Power by 25 for each Monkey removed.


==Tips==
{{Research|Interactions with Expert Negotiator}}
*The Sun Temple will remove any tower on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 600 damage per turn.
*The easiest way of getting rid of a Sun Temple is by using [[Shrink]], [[Expert Negotiator]], [[Return to Sender]] or [[Amelia the Amazing (BCS)|Amelia]]'s Grand Disappearance ability.
*If the deck being utilized lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm.
*The Sun Temple also cannot defend bloons with 0 delay, so [[Hastening Bloon]], [[Quick Ready]], and [[Pink Bloon (BCS)|Pink Bloons]] can still punish a Sun Temple if the player lacks sufficient healing or Defenders.
==Gallery==
==Gallery==
{{screenshot needed}}
{{screenshot needed}}