Bloon (BCS): Difference between revisions

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Bloon cards have the following attributes that are unique to them:
Bloon cards have the following attributes that are unique to them:
*Health — The amount of [[damage]] the Bloon can take before it is popped. When its turn counter is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero.
*Health — The amount of [[damage]] the Bloon can take before it is popped. When its turn counter is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero.
*Charges — Some Bloon cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. If a Bloon card is discounted while in the player's hand (such as by using [[For My Next Trick]]), all charges are discounted.
*Charges — Some Bloon cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. If a Bloon card is discounted while in the player's hand (such as by using [[For My Next Trick]]), all charges are discounted. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon.
*Delay — The number of turns it takes for the Bloon to attack the opponent. The delay decreases by 1 at the end of each turn on its side, and it attacks once it reaches zero (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect).
*Delay — The number of turns it takes for the Bloon to attack the opponent. The delay decreases by 1 at the end of each turn on its side, and it attacks once it reaches zero (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect).