Strategy:Bloons TD 6: Difference between revisions

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* Attempt to obtain achievements, especially ones that grant Monkey Knowledge points, such as [[All for one and one for one]].
* Attempt to obtain achievements, especially ones that grant Monkey Knowledge points, such as [[All for one and one for one]].
* Proper hero choice is important in BTD6. The first recommended heroes to purchase are [[Sauda (BTD6)|Sauda]] and [[Benjamin (BTD6)|Benjamin]], with both being easy to use and a good option in most situations (except for CHIMPS in Benjamin's case). [[Geraldo (BTD6)|Geraldo]] and [[Corvus (BTD6)|Corvus]] are the most powerful heroes, but also the most difficult to learn. Purchasing them is recommended once the player can defeat CHIMPS on Intermediate maps.
* Proper hero choice is important in BTD6. The first recommended heroes to purchase are [[Sauda (BTD6)|Sauda]] and [[Benjamin (BTD6)|Benjamin]], with both being easy to use and a good option in most situations (except for CHIMPS in Benjamin's case). [[Geraldo (BTD6)|Geraldo]] and [[Corvus (BTD6)|Corvus]] are the most powerful heroes, but also the most difficult to learn. Purchasing them is recommended once the player can defeat CHIMPS on Intermediate maps.
* Remember rounds that can easily cause a loss, and these rounds are listed below.


===Important rounds===
===Important rounds===
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* Focus on a few strong towers rather than spamming low-tier ones, especially in the mid-game and late-game. Exceptions include [[Permanent Brew (BTD6)|Permanent Brew]] and [[Destroyer (BTD6)|Destroyers]] or [[Full Auto Rifle (BTD6)|Full Auto Rifles]], which are powerful strategies that involve spamming.
* Focus on a few strong towers rather than spamming low-tier ones, especially in the mid-game and late-game. Exceptions include [[Permanent Brew (BTD6)|Permanent Brew]] and [[Destroyer (BTD6)|Destroyers]] or [[Full Auto Rifle (BTD6)|Full Auto Rifles]], which are powerful strategies that involve spamming.
* Supporting towers are extremely important in BTD6. In particular, [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] are pivotal regardless of the game mode. Camo support, such as [[Radar Scanner (BTD6)|Radar Scanner]], [[Submerge and Support (BTD6)|Submerge and Support]], [[Signal Flare (BTD6)|Signal Flare]], aid greatly by allowing powerful towers that cannot detect Camo to be used. Other supporting towers, such as [[Giant Condor]], [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], [[MOAB Press (BTD6)|MOAB Press]], [[Symphonic Resonance]], gain great importance when the game goes to Round 81 or more.
* Supporting towers are extremely important in BTD6. In particular, [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] are pivotal regardless of the game mode. Camo support, such as [[Radar Scanner (BTD6)|Radar Scanner]], [[Submerge and Support (BTD6)|Submerge and Support]], [[Signal Flare (BTD6)|Signal Flare]], aid greatly by allowing powerful towers that cannot detect Camo to be used. Other supporting towers, such as [[Giant Condor]], [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], [[MOAB Press (BTD6)|MOAB Press]], [[Symphonic Resonance]], gain great importance when the game goes to Round 81 or more.
* Towers recommended for each stage of the game are listed at the end of this section.


===Early game (rounds 1-40)===
===Early game (rounds 1-40)===
* Attempt to save up for the hero as early as possible. Sell a one or two towers if possible and the hero can be afforded by doing so.
* After the hero is obtained, end the spamming of Tier 0 and Tier 1 towers, and start saving up for a Tier 2-Tier 3 tower that retains its value throughout the early-game.
* Start farming around Round 20 if the game goes to Round 80 or more, depending on the difficulty, as farms are forced to be dropped later if playing on a very hard map on a challenging game mode. Attempt to obtain a 2-0-0 Farm by Round 30.
* Watch out for Round 24's Camos and Round 28's Leads.
* In the 30s, make the defense able to take care of all Bloon types, eespecially in [[Apopalypse (BTD6)|Apopalypse]] and Alternate Bloons Rounds.
* During the late 30s, save up for a proper mid-game tower.
* End the early-game farming before Round 38 to save up money for defense against the MOAB.
* Selling may be required for the MOAB on Round 40, which poses a daunting challenge. Save the hero's abilities/inventory for this round, and buy a defense that pops the MOAB with good single target damage and cleans up the Ceramics with solid grouped popping power.
* The MOAB marks the end of [[Easy]] and [[Primary Only]], so everything can be sold to go all-out on the MOAB in these modes.


===Mid-game (rounds 41-80)===
===Mid-game (rounds 41-80)===
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===Late game (rounds 81+)===
===Late game (rounds 81+)===


 
==Towers and heroes suited for most game modes and maps==
==Towers suited for all game modes & most maps==


===Early game (rounds 1-40)===
===Early game (rounds 1-40)===