Activated Ability: Difference between revisions
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* Can only be activated in 3 minutes from the round start.<!--this 3 min is hard coded (10800 frames)--> | * Can only be activated in 3 minutes from the round start.<!--this 3 min is hard coded (10800 frames)--> | ||
* Needs enough lives to cost. | * Needs enough lives to cost. | ||
* Disabled during the penalty timer of Boss Events and CT Boss | |||
Buffs to ability cooldown stack additively, including [[Blastapopoulos (BTD6)|Blastapopoulos's]] passive ability cooldown debuffs, but the cooldown can only be decreased by up to 70%.<!--this is a hard cap--> | Buffs to ability cooldown stack additively, including [[Blastapopoulos (BTD6)|Blastapopoulos's]] passive ability cooldown debuffs, but the cooldown can only be decreased by up to 70%.<!--this is a hard cap--> | ||
Revision as of 10:42, 16 November 2024
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Activate Ability is a game mechanic introduced in Bloons TD 5. They can only be activated manually. Each ability has an ability cooldown, which are not affected by usual attack speed buffs.
Bloons TD 5
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Bloons TD Battles
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Bloons Monkey City
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Bloons TD 6
In Bloons TD 6, most abilities start with 1/3 of their cooldown when a tower newly get it, while some start with full cooldown, such as those only gives cash.
Some abilities have restrictions, including:
- Has limit of usage in one round.
- Can only be activated in 3 minutes from the round start.
- Needs enough lives to cost.
- Disabled during the penalty timer of Boss Events and CT Boss
Buffs to ability cooldown stack additively, including Blastapopoulos's passive ability cooldown debuffs, but the cooldown can only be decreased by up to 70%.
Bloons TD Battles 2
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