List of errors in BATTD: Difference between revisions

Created page with "==Bugs and glitches== ===Hypersonic Sidewinders=== ===Shoko glitch=== ===Incorrect stats=== *Commander Cassie (BATTD)'s stats menu displays her pierce stat as zero, which is incorrect. *The Apple displays an attack speed modifier of +20%, but it only increases attack speed by 10%. The game incorrectly interprets its modifier to Marceline (BATTD) and Hunter Marceline (BATTD)'s movement speed as its modifier to attack speed. *The damage buf..."
 
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{{stub|There are way more glitches and bizarre interactions than this. Needs to go more in-depth about the sidewinder and shoko glitches and how to set them up. Find and list text errors in other languages.}}
{{screenshot needed|Screen recordings of the sidewinder glitch and shoko glitch}}
{{TOC|right}}
This is a list of '''errors in''' '''''[[Bloons Adventure Time TD]]'''''. The names of bugs and glitches are unofficial.
==Bugs and glitches==
==Bugs and glitches==
===Hypersonic Sidewinders===
===Hypersonic Sidewinders===
This glitch requires equipping the [[Plasma Goggles]] to both [[Commander Cassie (BATTD)|Commander Cassie]] and [[Sam (BATTD)|Sam]]. While [[Commander Cassie (BATTD)|Commander Cassie]] has the [[Sidewinder Strike]] and Plasma Goggles abilities active, placing Sam within her range causes the planes to shoot rockets 60 times per second on all future uses of the ability.


===Shoko glitch===
===Shoko glitch===
When [[Shoko]] hits a [[DDT (BATTD)|DDT]], she allows [[mutation]]s that are only supposed to be applied once to be able to be applied again. This allows other towers to stack the effects of the [[Thought Cannon Wand]], [[Crystal Gem Apple]], and [[Big Bloon Bounty]] on DDTs.
===Plasma Goggles stacking on Sam===
When activating the Plasma Googles on Sam, the buff never wears off and can be stacked infinitely by using it over and over again. It resets upon buying an [[upgrade]] on her.
===C4 Charlie===
[[C4 Charlie (BATTD)|C4 Charlie]]'s main attack is not flagged as a main attack or a ranged attack, so he does not benefit from equipment that only affects main attacks or ranged attacks, such as the [[Robo-Monkey Visor]].


===Incorrect stats===
===Stats menu===
*[[Commander Cassie (BATTD)|Commander Cassie]]'s stats menu displays her [[pierce]] stat as zero, which is incorrect.
*[[Sam (BATTD)|Sam]]'s stats menu displays her [[pierce]] stat as zero.
*[[Tuxedo Jake (BATTD)|Tuxedo Jake]]'s stats menu displays his [[attack speed]] stat as infinity.
*The [[Banana Guards]]' and [[Banana Air Corps]]' stats menus display their [[damage]] as "N/A", their [[damage type]] as "N/A" (even though they deal sharp damage), and their pierce as "-1".
*The [[Dirt Beer Guy]]'s stats menu displays his damage and damage type as "N/A".
*[[Maja]]'s stats menu displays her damage and damage type as "N/A" and her pierce as zero.
*Towers whose main attacks have multiple damage types ([[Princess Bubblegum (BATTD)|Princess Bubblegum]], [[Water Nymph]], [[C4 Charlie (BATTD)|C4 Charlie]] at level 10, and [[Ice King (BATTD)|Ice King]] at level 10) display their damage types as "N/A".
*[[Hunson Abadeer]]'s cost is displayed as $666, but it gets rounded down to $665 in-game.
*The [[Apple]] displays an [[attack speed]] modifier of +20%, but it only increases attack speed by 10%. The game incorrectly interprets its modifier to [[Marceline (BATTD)|Marceline]] and [[Hunter Marceline (BATTD)|Hunter Marceline]]'s movement speed as its modifier to attack speed.
*The [[Apple]] displays an [[attack speed]] modifier of +20%, but it only increases attack speed by 10%. The game incorrectly interprets its modifier to [[Marceline (BATTD)|Marceline]] and [[Hunter Marceline (BATTD)|Hunter Marceline]]'s movement speed as its modifier to attack speed.
*The [[damage]] buff from [[Jake's Viola]] is not displayed.
*[[Jake's Viola]] does not display its damage buff.


==Text errors==
==Text errors==
*[[Smart Stakes]] is called "Hungry Stakes" in the description of the [[Mace Stake]].
*[[Smart Stakes]] is called "Hungry Stakes" in the description of the [[Mace Stake]].
*[[Fridjitsu]] is called "Frijitzu" in the descriptions of the [[Arrow of Ice]], [[Dagger of Chilled Glass]], [[Frozen Throwing Knives]], [[Iceberg Blade]], and [[Numb-Chuks]]. In ''Adventure Time'', it is spelled ''[[atw:Ninjas of the Ice: The Art of Fridjitzu|Fridjitzu]]'', so both of these spellings could be considered incorrect.
*The spelling of ''[[atw:Ninjas of the Ice: The Art of Fridjitzu|Fridjitzu]]'' is inconsistent. It is spelled "Fridjitzu" in the description of [[Arrows of Frozen Rain]], "Fridjitsu" in the description of the [[Frozen Throwing Knives]] and the name and description of the [[Fridjitsu]] upgrade, and "Frijitsu" in the descriptions of the [[Arrow of Ice]], [[Dagger of Chilled Glass]], [[Iceberg Blade]], and [[Numb-Chuks]].
*[[Bottle Rocket (BATTD)|Bottle Rocket]], [[Business Men]], [[Doom Gauntlets (BATTD)|Doom Gauntlets]], [[Fire Kingdom Scepter]] have trailing spaces after their in-game names, which causes the tooltip to display a space between their names and the colon.
*The [[Bottle Rocket (BATTD)|Bottle Rocket]], [[Business Men]], [[Doom Gauntlets (BATTD)|Doom Gauntlets]], and [[Fire Kingdom Scepter]] have trailing spaces after their in-game names, which causes tooltips to display a space between their names and the colon.
*[[4D sword]], [[Ghost princess]], [[Grappling crossbow]], [[Neva-miss targeting (BATTD)|Neva-miss targeting]], [[Night Vision X-Ray goggles]], and [[Red Cowboy boots]] have capitalization that is inconsistent with the rest of the game.
*The [[4D sword]], [[Ghost princess]], [[Grappling crossbow]], [[Neva-miss targeting (BATTD)|Neva-miss targeting]], [[Night Vision X-Ray goggles]], [[Pre workout]], and [[Red Cowboy boots]] are not written in title case, unlike other equipment and upgrade names.
*[[Supermonkey (BATTD)|Supermonkey]] is parsed "Super Monkey" in one of the [[List of loading screen tips in BATTD|loading screen tips]].
*The description of [[Big Bloon Bounty]] states that [[Max (BATTD)|Max]] must deal the last hit to a [[MOAB-Class Bloon]] in order for the effect to activate, but he only needs to deal damage to it at some point; the last hit can be dealt by anything and the effect will still activate.
 
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[[Category:Bloons Adventure Time TD]][[Category:Lists]][[Category:Bugs and errors]]